My Project: Class Members - Variables

My Project

### - c -

- c : Action
- c_col_tree : Mesh , Terrain
- cache_frame : Brush
- cam_list : Camera
- camera_in_use : Global
- cast_shadow : Light
- cells : Fluid
- channel : pic_packet_t
- charge : Blob
- child : OcTree , OcTreeChild
- child_list : Entity
- children : loadX::XLoader_TreeNode
- class_name : Entity
- cls_b : Camera , Stencil
- cls_color : Camera , Stencil
- cls_g : Camera , Stencil
- cls_r : Camera , Stencil
- cls_zbuffer : Camera , Stencil
- cnt_tris : ShadowObject
- code : huffman
- code_bits : jpeg
- code_buffer : jpeg , zbuf
- codes : stbi_gif_struct
- col_method : CollisionPair
- coll_line : CollisionInfo
- collision : Entity
- collision_type : Entity
- color_table : stbi_gif_struct
- content : loadX::XLoader_TreeNode
- coords : MeshCollider::Vertex , Texture
- cp_list : CollisionPair
- CSGTriangle_list : CSGTriangle
- cube_face : Texture
- cube_mode : Texture
- cull : ShadowTriangle
- cull_radius : Entity
- cur_x : stbi_gif_struct
- cur_y : stbi_gif_struct