My Project: openb3dlib.mod/openb3d/src/global.cpp File Reference

My Project

Functions
global.cpp File Reference
`#include "global.h"`
`#include "entity.h"`
`#include "camera.h"`
`#include "mesh.h"`
`#include "sprite.h"`
`#include "animation.h"`
`#include "pick.h"`
`#include "collision2.h"`
`#include "shadow.h"`
`#include "particle.h"`
`#include "physics.h"`
`#include "actions.h"`
`#include <list>`
`#include <stdlib.h>`

## Functions

bool | CompareEntityOrder (Entity *ent1, Entity *ent2)

## Function Documentation

## § CompareEntityOrder()

bool CompareEntityOrder | ( | Entity * | ent1,
|  | Entity * | ent2
| ) |  |