My Project: Member List

My Project

Texture Member List

This is the complete list of members for Texture, including all inherited members.

AddTextureFilter(string text_match, int flags) | Texture | static
angle | Texture |
BackBufferToTex(int frames=0) | Texture |
blend | Texture |
BufferToTex(unsigned char *buffer, int frames=0) | Texture |
CameraToTex(Camera *cam, int frames=0) | Texture |
ClearTextureFilters() | Texture | static
coords | Texture |
Copy() | Texture |
CreateTexture(int width=256, int height=256, int flags=3, int frames=0) | Texture | static
cube_face | Texture |
cube_mode | Texture |
DepthBufferToTex(Camera *cam) | Texture |
DrawTexture(int x, int y) | Texture |
file | Texture |
file_abs | Texture |
FilterFlags() | Texture |
flags | Texture |
framebuffer | Texture |
frames | Texture |
FreeTexture() | Texture |
glTexEnv | Texture |
glTexEnv_count | Texture |
height | Texture |
LoadAnimTexture(string filename, int flags=0, int frame_width=0, int frame_height=0, int first_frame=0, int frame_count=1) | Texture | static
LoadTexture(string filename, int flags=0) | Texture | static
no_frames | Texture |
PositionTexture(float u_p, float v_p) | Texture |
RotateTexture(float ang) | Texture |
ScaleTexture(float u_s, float v_s) | Texture |
tex_list | Texture | static
TexInList() | Texture |
TexToBuffer(unsigned char *buffer, int frames=0) | Texture |
texture | Texture |
Texture() | Texture | inline
TextureBlend(int blend_no) | Texture |
TextureCoords(int coords_no) | Texture |
TextureName() | Texture |
u_pos | Texture |
u_scale | Texture |
v_pos | Texture |
v_scale | Texture |
width | Texture |