#include <openb3d.mod/openb3dlib.mod/.bmx/openb3dlib.bmx.debug.win32.x86.h>
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static BBString _s1={
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static BBString _s19={
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static BBString _s20={
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static BBString _s21={
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static BBString _s22={
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static BBString _s23={
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static BBString _s2={
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static BBString _s29={
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static BBString _s30={
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static BBString _s31={
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static BBString _s33={
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static BBString _s38={
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static BBString _s3={
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static BBString _s39={
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static BBString _s40={
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static BBString _s41={
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static BBString _s42={
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static BBString _s43={
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static BBString _s44={
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static BBString _s45={
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static BBString _s46={
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static BBString _s47={
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static BBString _s48={
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static BBString _s4={
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};
static BBString _s49={
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};
static BBString _s50={
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	2,
	{53,49}
};
static BBString _s51={
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	2,
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};
static BBString _s52={
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	2,
	{53,51}
};
static BBString _s53={
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	2,
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static BBString _s54={
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static BBString _s55={
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static BBString _s56={
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static BBString _s57={
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static BBString _s58={
	&bbStringClass,
	2,
	{53,57}
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static BBString _s5={
	&bbStringClass,
	1,
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static BBString _s59={
	&bbStringClass,
	2,
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static BBString _s60={
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static BBString _s61={
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static BBString _s62={
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static BBString _s63={
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static BBString _s64={
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static BBString _s65={
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static BBString _s66={
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static BBString _s67={
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static BBString _s68={
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	2,
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static BBString _s6={
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static BBString _s69={
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static BBString _s70={
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static BBString _s71={
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static BBString _s72={
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static BBString _s7={
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static BBString _s8={
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};
struct BBDebugScope_365{int kind; const char *name; BBDebugDecl decls[366]; };
static int __bb_openb3d_openb3dlib_openb3dlib_inited = 0;
int __bb_openb3d_openb3dlib_openb3dlib(){
	if (!__bb_openb3d_openb3dlib_openb3dlib_inited) {
		__bb_openb3d_openb3dlib_openb3dlib_inited = 1;
		__bb_brl_blitz_blitz();
		__bb_pub_glew_glew();
		_bb_openb3d_openb3dlib_source();
		struct BBDebugScope_365 __scope = {
			BBDEBUGSCOPE_FUNCTION,
			"openb3dlib",
			{
				{
					BBDEBUGDECL_CONST,
					"ACTION_class",
					"i",
					.const_value=&_s0
				},
				{
					BBDEBUGDECL_CONST,
					"ANIMATION_class",
					"i",
					.const_value=&_s1
				},
				{
					BBDEBUGDECL_CONST,
					"ANIMATIONKEYS_class",
					"i",
					.const_value=&_s2
				},
				{
					BBDEBUGDECL_CONST,
					"BONE_class",
					"i",
					.const_value=&_s3
				},
				{
					BBDEBUGDECL_CONST,
					"BRUSH_class",
					"i",
					.const_value=&_s4
				},
				{
					BBDEBUGDECL_CONST,
					"CAMERA_class",
					"i",
					.const_value=&_s5
				},
				{
					BBDEBUGDECL_CONST,
					"COLLISION_class",
					"i",
					.const_value=&_s6
				},
				{
					BBDEBUGDECL_CONST,
					"COLLISIONINFO_class",
					"i",
					.const_value=&_s7
				},
				{
					BBDEBUGDECL_CONST,
					"COLLISIONPAIR_class",
					"i",
					.const_value=&_s8
				},
				{
					BBDEBUGDECL_CONST,
					"COLLISIONIMPACT_class",
					"i",
					.const_value=&_s9
				},
				{
					BBDEBUGDECL_CONST,
					"CSGTRIANGLE_class",
					"i",
					.const_value=&_s10
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_class",
					"i",
					.const_value=&_s11
				},
				{
					BBDEBUGDECL_CONST,
					"VECTOR_class",
					"i",
					.const_value=&_s12
				},
				{
					BBDEBUGDECL_CONST,
					"LINE_class",
					"i",
					.const_value=&_s13
				},
				{
					BBDEBUGDECL_CONST,
					"PLANE_class",
					"i",
					.const_value=&_s14
				},
				{
					BBDEBUGDECL_CONST,
					"QUAT_class",
					"i",
					.const_value=&_s15
				},
				{
					BBDEBUGDECL_CONST,
					"MMATRIX_class",
					"i",
					.const_value=&_s16
				},
				{
					BBDEBUGDECL_CONST,
					"BOX_class",
					"i",
					.const_value=&_s17
				},
				{
					BBDEBUGDECL_CONST,
					"TRANSFORM_class",
					"i",
					.const_value=&_s18
				},
				{
					BBDEBUGDECL_CONST,
					"GEOSPHERE_class",
					"i",
					.const_value=&_s19
				},
				{
					BBDEBUGDECL_CONST,
					"GLOBAL_class",
					"i",
					.const_value=&_s20
				},
				{
					BBDEBUGDECL_CONST,
					"FLUID_class",
					"i",
					.const_value=&_s21
				},
				{
					BBDEBUGDECL_CONST,
					"BLOB_class",
					"i",
					.const_value=&_s22
				},
				{
					BBDEBUGDECL_CONST,
					"FIELDARRAY_class",
					"i",
					.const_value=&_s23
				},
				{
					BBDEBUGDECL_CONST,
					"LIGHT_class",
					"i",
					.const_value=&_s24
				},
				{
					BBDEBUGDECL_CONST,
					"MATERIALPLUGIN_class",
					"i",
					.const_value=&_s25
				},
				{
					BBDEBUGDECL_CONST,
					"MATRIX_class",
					"i",
					.const_value=&_s26
				},
				{
					BBDEBUGDECL_CONST,
					"MESH_class",
					"i",
					.const_value=&_s27
				},
				{
					BBDEBUGDECL_CONST,
					"OCTREE_class",
					"i",
					.const_value=&_s28
				},
				{
					BBDEBUGDECL_CONST,
					"OCTREECHILD_class",
					"i",
					.const_value=&_s29
				},
				{
					BBDEBUGDECL_CONST,
					"PARTICLEBATCH_class",
					"i",
					.const_value=&_s30
				},
				{
					BBDEBUGDECL_CONST,
					"PARTICLEEMITTER_class",
					"i",
					.const_value=&_s31
				},
				{
					BBDEBUGDECL_CONST,
					"CONSTRAINT_class",
					"i",
					.const_value=&_s32
				},
				{
					BBDEBUGDECL_CONST,
					"RIGIDBODY_class",
					"i",
					.const_value=&_s33
				},
				{
					BBDEBUGDECL_CONST,
					"PICK_class",
					"i",
					.const_value=&_s34
				},
				{
					BBDEBUGDECL_CONST,
					"PIVOT_class",
					"i",
					.const_value=&_s35
				},
				{
					BBDEBUGDECL_CONST,
					"QUATERNION_class",
					"i",
					.const_value=&_s36
				},
				{
					BBDEBUGDECL_CONST,
					"SHADERDATA_class",
					"i",
					.const_value=&_s37
				},
				{
					BBDEBUGDECL_CONST,
					"SAMPLER_class",
					"i",
					.const_value=&_s38
				},
				{
					BBDEBUGDECL_CONST,
					"MATERIAL_class",
					"i",
					.const_value=&_s39
				},
				{
					BBDEBUGDECL_CONST,
					"SHADER_class",
					"i",
					.const_value=&_s40
				},
				{
					BBDEBUGDECL_CONST,
					"SHADEROBJECT_class",
					"i",
					.const_value=&_s41
				},
				{
					BBDEBUGDECL_CONST,
					"PROGRAMOBJECT_class",
					"i",
					.const_value=&_s42
				},
				{
					BBDEBUGDECL_CONST,
					"SHADOWTRIANGLE_class",
					"i",
					.const_value=&_s43
				},
				{
					BBDEBUGDECL_CONST,
					"EDGE_class",
					"i",
					.const_value=&_s44
				},
				{
					BBDEBUGDECL_CONST,
					"SHADOWOBJECT_class",
					"i",
					.const_value=&_s45
				},
				{
					BBDEBUGDECL_CONST,
					"SPRITE_class",
					"i",
					.const_value=&_s46
				},
				{
					BBDEBUGDECL_CONST,
					"SPRITEBATCH_class",
					"i",
					.const_value=&_s47
				},
				{
					BBDEBUGDECL_CONST,
					"STENCIL_class",
					"i",
					.const_value=&_s48
				},
				{
					BBDEBUGDECL_CONST,
					"SURFACE_class",
					"i",
					.const_value=&_s49
				},
				{
					BBDEBUGDECL_CONST,
					"TERRAIN_class",
					"i",
					.const_value=&_s50
				},
				{
					BBDEBUGDECL_CONST,
					"TEXTURE_class",
					"i",
					.const_value=&_s51
				},
				{
					BBDEBUGDECL_CONST,
					"TEXTUREFILTER_class",
					"i",
					.const_value=&_s52
				},
				{
					BBDEBUGDECL_CONST,
					"TILT_class",
					"i",
					.const_value=&_s53
				},
				{
					BBDEBUGDECL_CONST,
					"TOUCH_class",
					"i",
					.const_value=&_s54
				},
				{
					BBDEBUGDECL_CONST,
					"MESHCOLLIDER_class",
					"i",
					.const_value=&_s55
				},
				{
					BBDEBUGDECL_CONST,
					"MESHINFO_class",
					"i",
					.const_value=&_s56
				},
				{
					BBDEBUGDECL_CONST,
					"VOXELSPRITE_class",
					"i",
					.const_value=&_s57
				},
				{
					BBDEBUGDECL_CONST,
					"ACTION_action_list",
					"i",
					.const_value=&_s0
				},
				{
					BBDEBUGDECL_CONST,
					"ACTION_act",
					"i",
					.const_value=&_s1
				},
				{
					BBDEBUGDECL_CONST,
					"ANIMATIONKEYS_frames",
					"i",
					.const_value=&_s0
				},
				{
					BBDEBUGDECL_CONST,
					"ANIMATIONKEYS_flags",
					"i",
					.const_value=&_s1
				},
				{
					BBDEBUGDECL_CONST,
					"ANIMATIONKEYS_px",
					"i",
					.const_value=&_s2
				},
				{
					BBDEBUGDECL_CONST,
					"ANIMATIONKEYS_py",
					"i",
					.const_value=&_s3
				},
				{
					BBDEBUGDECL_CONST,
					"ANIMATIONKEYS_pz",
					"i",
					.const_value=&_s4
				},
				{
					BBDEBUGDECL_CONST,
					"ANIMATIONKEYS_sx",
					"i",
					.const_value=&_s5
				},
				{
					BBDEBUGDECL_CONST,
					"ANIMATIONKEYS_sy",
					"i",
					.const_value=&_s6
				},
				{
					BBDEBUGDECL_CONST,
					"ANIMATIONKEYS_sz",
					"i",
					.const_value=&_s7
				},
				{
					BBDEBUGDECL_CONST,
					"ANIMATIONKEYS_qw",
					"i",
					.const_value=&_s8
				},
				{
					BBDEBUGDECL_CONST,
					"ANIMATIONKEYS_qx",
					"i",
					.const_value=&_s9
				},
				{
					BBDEBUGDECL_CONST,
					"ANIMATIONKEYS_qy",
					"i",
					.const_value=&_s10
				},
				{
					BBDEBUGDECL_CONST,
					"ANIMATIONKEYS_qz",
					"i",
					.const_value=&_s11
				},
				{
					BBDEBUGDECL_CONST,
					"BONE_n_px",
					"i",
					.const_value=&_s0
				},
				{
					BBDEBUGDECL_CONST,
					"BONE_n_py",
					"i",
					.const_value=&_s1
				},
				{
					BBDEBUGDECL_CONST,
					"BONE_n_pz",
					"i",
					.const_value=&_s2
				},
				{
					BBDEBUGDECL_CONST,
					"BONE_n_sx",
					"i",
					.const_value=&_s3
				},
				{
					BBDEBUGDECL_CONST,
					"BONE_n_sy",
					"i",
					.const_value=&_s4
				},
				{
					BBDEBUGDECL_CONST,
					"BONE_n_sz",
					"i",
					.const_value=&_s5
				},
				{
					BBDEBUGDECL_CONST,
					"BONE_n_rx",
					"i",
					.const_value=&_s6
				},
				{
					BBDEBUGDECL_CONST,
					"BONE_n_ry",
					"i",
					.const_value=&_s7
				},
				{
					BBDEBUGDECL_CONST,
					"BONE_n_rz",
					"i",
					.const_value=&_s8
				},
				{
					BBDEBUGDECL_CONST,
					"BONE_n_qw",
					"i",
					.const_value=&_s9
				},
				{
					BBDEBUGDECL_CONST,
					"BONE_n_qx",
					"i",
					.const_value=&_s10
				},
				{
					BBDEBUGDECL_CONST,
					"BONE_n_qy",
					"i",
					.const_value=&_s11
				},
				{
					BBDEBUGDECL_CONST,
					"BONE_n_qz",
					"i",
					.const_value=&_s12
				},
				{
					BBDEBUGDECL_CONST,
					"BONE_keys",
					"i",
					.const_value=&_s13
				},
				{
					BBDEBUGDECL_CONST,
					"BONE_mat2",
					"i",
					.const_value=&_s14
				},
				{
					BBDEBUGDECL_CONST,
					"BONE_inv_mat",
					"i",
					.const_value=&_s15
				},
				{
					BBDEBUGDECL_CONST,
					"BONE_tform_mat",
					"i",
					.const_value=&_s16
				},
				{
					BBDEBUGDECL_CONST,
					"BONE_kx",
					"i",
					.const_value=&_s17
				},
				{
					BBDEBUGDECL_CONST,
					"BONE_ky",
					"i",
					.const_value=&_s18
				},
				{
					BBDEBUGDECL_CONST,
					"BONE_kz",
					"i",
					.const_value=&_s19
				},
				{
					BBDEBUGDECL_CONST,
					"BONE_kqw",
					"i",
					.const_value=&_s20
				},
				{
					BBDEBUGDECL_CONST,
					"BONE_kqx",
					"i",
					.const_value=&_s21
				},
				{
					BBDEBUGDECL_CONST,
					"BONE_kqy",
					"i",
					.const_value=&_s22
				},
				{
					BBDEBUGDECL_CONST,
					"BONE_kqz",
					"i",
					.const_value=&_s23
				},
				{
					BBDEBUGDECL_CONST,
					"BRUSH_no_texs",
					"i",
					.const_value=&_s0
				},
				{
					BBDEBUGDECL_CONST,
					"BRUSH_name",
					"i",
					.const_value=&_s1
				},
				{
					BBDEBUGDECL_CONST,
					"BRUSH_red",
					"i",
					.const_value=&_s2
				},
				{
					BBDEBUGDECL_CONST,
					"BRUSH_green",
					"i",
					.const_value=&_s3
				},
				{
					BBDEBUGDECL_CONST,
					"BRUSH_blue",
					"i",
					.const_value=&_s4
				},
				{
					BBDEBUGDECL_CONST,
					"BRUSH_alpha",
					"i",
					.const_value=&_s5
				},
				{
					BBDEBUGDECL_CONST,
					"BRUSH_shine",
					"i",
					.const_value=&_s6
				},
				{
					BBDEBUGDECL_CONST,
					"BRUSH_blend",
					"i",
					.const_value=&_s7
				},
				{
					BBDEBUGDECL_CONST,
					"BRUSH_fx",
					"i",
					.const_value=&_s8
				},
				{
					BBDEBUGDECL_CONST,
					"BRUSH_cache_frame",
					"i",
					.const_value=&_s9
				},
				{
					BBDEBUGDECL_CONST,
					"BRUSH_tex",
					"i",
					.const_value=&_s10
				},
				{
					BBDEBUGDECL_CONST,
					"CAMERA_cam_list",
					"i",
					.const_value=&_s0
				},
				{
					BBDEBUGDECL_CONST,
					"CAMERA_render_list",
					"i",
					.const_value=&_s1
				},
				{
					BBDEBUGDECL_CONST,
					"CAMERA_vx",
					"i",
					.const_value=&_s2
				},
				{
					BBDEBUGDECL_CONST,
					"CAMERA_vy",
					"i",
					.const_value=&_s3
				},
				{
					BBDEBUGDECL_CONST,
					"CAMERA_vwidth",
					"i",
					.const_value=&_s4
				},
				{
					BBDEBUGDECL_CONST,
					"CAMERA_vheight",
					"i",
					.const_value=&_s5
				},
				{
					BBDEBUGDECL_CONST,
					"CAMERA_cls_r",
					"i",
					.const_value=&_s6
				},
				{
					BBDEBUGDECL_CONST,
					"CAMERA_cls_g",
					"i",
					.const_value=&_s7
				},
				{
					BBDEBUGDECL_CONST,
					"CAMERA_cls_b",
					"i",
					.const_value=&_s8
				},
				{
					BBDEBUGDECL_CONST,
					"CAMERA_cls_color",
					"i",
					.const_value=&_s9
				},
				{
					BBDEBUGDECL_CONST,
					"CAMERA_cls_zbuffer",
					"i",
					.const_value=&_s10
				},
				{
					BBDEBUGDECL_CONST,
					"CAMERA_range_near",
					"i",
					.const_value=&_s11
				},
				{
					BBDEBUGDECL_CONST,
					"CAMERA_range_far",
					"i",
					.const_value=&_s12
				},
				{
					BBDEBUGDECL_CONST,
					"CAMERA_zoom",
					"i",
					.const_value=&_s13
				},
				{
					BBDEBUGDECL_CONST,
					"CAMERA_proj_mode",
					"i",
					.const_value=&_s14
				},
				{
					BBDEBUGDECL_CONST,
					"CAMERA_fog_mode",
					"i",
					.const_value=&_s15
				},
				{
					BBDEBUGDECL_CONST,
					"CAMERA_fog_r",
					"i",
					.const_value=&_s16
				},
				{
					BBDEBUGDECL_CONST,
					"CAMERA_fog_g",
					"i",
					.const_value=&_s17
				},
				{
					BBDEBUGDECL_CONST,
					"CAMERA_fog_b",
					"i",
					.const_value=&_s18
				},
				{
					BBDEBUGDECL_CONST,
					"CAMERA_fog_range_near",
					"i",
					.const_value=&_s19
				},
				{
					BBDEBUGDECL_CONST,
					"CAMERA_fog_range_far",
					"i",
					.const_value=&_s20
				},
				{
					BBDEBUGDECL_CONST,
					"CAMERA_project_enabled",
					"i",
					.const_value=&_s21
				},
				{
					BBDEBUGDECL_CONST,
					"CAMERA_mod_mat",
					"i",
					.const_value=&_s22
				},
				{
					BBDEBUGDECL_CONST,
					"CAMERA_proj_mat",
					"i",
					.const_value=&_s23
				},
				{
					BBDEBUGDECL_CONST,
					"CAMERA_viewport",
					"i",
					.const_value=&_s24
				},
				{
					BBDEBUGDECL_CONST,
					"CAMERA_projected_x",
					"i",
					.const_value=&_s25
				},
				{
					BBDEBUGDECL_CONST,
					"CAMERA_projected_y",
					"i",
					.const_value=&_s26
				},
				{
					BBDEBUGDECL_CONST,
					"CAMERA_projected_z",
					"i",
					.const_value=&_s27
				},
				{
					BBDEBUGDECL_CONST,
					"CAMERA_frustum",
					"i",
					.const_value=&_s28
				},
				{
					BBDEBUGDECL_CONST,
					"COLLISIONPAIR_cp_list",
					"i",
					.const_value=&_s0
				},
				{
					BBDEBUGDECL_CONST,
					"COLLISIONPAIR_ent_lists",
					"i",
					.const_value=&_s1
				},
				{
					BBDEBUGDECL_CONST,
					"COLLISIONPAIR_src_type",
					"i",
					.const_value=&_s2
				},
				{
					BBDEBUGDECL_CONST,
					"COLLISIONPAIR_des_type",
					"i",
					.const_value=&_s3
				},
				{
					BBDEBUGDECL_CONST,
					"COLLISIONPAIR_col_method",
					"i",
					.const_value=&_s4
				},
				{
					BBDEBUGDECL_CONST,
					"COLLISIONPAIR_response",
					"i",
					.const_value=&_s5
				},
				{
					BBDEBUGDECL_CONST,
					"COLLISIONIMPACT_x",
					"i",
					.const_value=&_s0
				},
				{
					BBDEBUGDECL_CONST,
					"COLLISIONIMPACT_y",
					"i",
					.const_value=&_s1
				},
				{
					BBDEBUGDECL_CONST,
					"COLLISIONIMPACT_z",
					"i",
					.const_value=&_s2
				},
				{
					BBDEBUGDECL_CONST,
					"COLLISIONIMPACT_nx",
					"i",
					.const_value=&_s3
				},
				{
					BBDEBUGDECL_CONST,
					"COLLISIONIMPACT_ny",
					"i",
					.const_value=&_s4
				},
				{
					BBDEBUGDECL_CONST,
					"COLLISIONIMPACT_nz",
					"i",
					.const_value=&_s5
				},
				{
					BBDEBUGDECL_CONST,
					"COLLISIONIMPACT_time",
					"i",
					.const_value=&_s6
				},
				{
					BBDEBUGDECL_CONST,
					"COLLISIONIMPACT_ent",
					"i",
					.const_value=&_s7
				},
				{
					BBDEBUGDECL_CONST,
					"COLLISIONIMPACT_surf",
					"i",
					.const_value=&_s8
				},
				{
					BBDEBUGDECL_CONST,
					"COLLISIONIMPACT_tri",
					"i",
					.const_value=&_s9
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_entity_list",
					"i",
					.const_value=&_s0
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_child_list",
					"i",
					.const_value=&_s1
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_parent",
					"i",
					.const_value=&_s2
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_mat",
					"i",
					.const_value=&_s3
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_rotmat",
					"i",
					.const_value=&_s4
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_px",
					"i",
					.const_value=&_s5
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_py",
					"i",
					.const_value=&_s6
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_pz",
					"i",
					.const_value=&_s7
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_sx",
					"i",
					.const_value=&_s8
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_sy",
					"i",
					.const_value=&_s9
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_sz",
					"i",
					.const_value=&_s10
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_rx",
					"i",
					.const_value=&_s11
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_ry",
					"i",
					.const_value=&_s12
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_rz",
					"i",
					.const_value=&_s13
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_qw",
					"i",
					.const_value=&_s14
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_qx",
					"i",
					.const_value=&_s15
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_qy",
					"i",
					.const_value=&_s16
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_qz",
					"i",
					.const_value=&_s17
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_brush",
					"i",
					.const_value=&_s18
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_order",
					"i",
					.const_value=&_s19
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_alpha_order",
					"i",
					.const_value=&_s20
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_hide",
					"i",
					.const_value=&_s21
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_cull_radius",
					"i",
					.const_value=&_s22
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_name",
					"i",
					.const_value=&_s23
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_class_name",
					"i",
					.const_value=&_s24
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_animate_list",
					"i",
					.const_value=&_s25
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_anim",
					"i",
					.const_value=&_s26
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_anim_render",
					"i",
					.const_value=&_s27
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_anim_mode",
					"i",
					.const_value=&_s28
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_anim_time",
					"i",
					.const_value=&_s29
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_anim_speed",
					"i",
					.const_value=&_s30
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_anim_seq",
					"i",
					.const_value=&_s31
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_anim_trans",
					"i",
					.const_value=&_s32
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_anim_dir",
					"i",
					.const_value=&_s33
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_anim_seqs_first",
					"i",
					.const_value=&_s34
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_anim_seqs_last",
					"i",
					.const_value=&_s35
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_no_seqs",
					"i",
					.const_value=&_s36
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_anim_update",
					"i",
					.const_value=&_s37
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_anim_list",
					"i",
					.const_value=&_s38
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_collision_type",
					"i",
					.const_value=&_s39
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_radius_x",
					"i",
					.const_value=&_s40
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_radius_y",
					"i",
					.const_value=&_s41
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_box_x",
					"i",
					.const_value=&_s42
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_box_y",
					"i",
					.const_value=&_s43
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_box_z",
					"i",
					.const_value=&_s44
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_box_w",
					"i",
					.const_value=&_s45
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_box_h",
					"i",
					.const_value=&_s46
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_box_d",
					"i",
					.const_value=&_s47
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_no_collisions",
					"i",
					.const_value=&_s48
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_collision",
					"i",
					.const_value=&_s49
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_old_x",
					"i",
					.const_value=&_s50
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_old_y",
					"i",
					.const_value=&_s51
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_old_z",
					"i",
					.const_value=&_s52
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_old_pitch",
					"i",
					.const_value=&_s53
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_old_yaw",
					"i",
					.const_value=&_s54
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_old_roll",
					"i",
					.const_value=&_s55
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_new_x",
					"i",
					.const_value=&_s56
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_new_y",
					"i",
					.const_value=&_s57
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_new_z",
					"i",
					.const_value=&_s58
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_new_no",
					"i",
					.const_value=&_s59
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_old_mat",
					"i",
					.const_value=&_s60
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_dynamic",
					"i",
					.const_value=&_s61
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_dynamic_x",
					"i",
					.const_value=&_s62
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_dynamic_y",
					"i",
					.const_value=&_s63
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_dynamic_z",
					"i",
					.const_value=&_s64
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_dynamic_yaw",
					"i",
					.const_value=&_s65
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_dynamic_pitch",
					"i",
					.const_value=&_s66
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_dynamic_roll",
					"i",
					.const_value=&_s67
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_pick_mode",
					"i",
					.const_value=&_s68
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_obscurer",
					"i",
					.const_value=&_s69
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_tformed_x",
					"i",
					.const_value=&_s70
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_tformed_y",
					"i",
					.const_value=&_s71
				},
				{
					BBDEBUGDECL_CONST,
					"ENTITY_tformed_z",
					"i",
					.const_value=&_s72
				},
				{
					BBDEBUGDECL_CONST,
					"GLOBAL_width",
					"i",
					.const_value=&_s0
				},
				{
					BBDEBUGDECL_CONST,
					"GLOBAL_height",
					"i",
					.const_value=&_s1
				},
				{
					BBDEBUGDECL_CONST,
					"GLOBAL_mode",
					"i",
					.const_value=&_s2
				},
				{
					BBDEBUGDECL_CONST,
					"GLOBAL_depth",
					"i",
					.const_value=&_s3
				},
				{
					BBDEBUGDECL_CONST,
					"GLOBAL_rate",
					"i",
					.const_value=&_s4
				},
				{
					BBDEBUGDECL_CONST,
					"GLOBAL_ambient_red",
					"i",
					.const_value=&_s5
				},
				{
					BBDEBUGDECL_CONST,
					"GLOBAL_ambient_green",
					"i",
					.const_value=&_s6
				},
				{
					BBDEBUGDECL_CONST,
					"GLOBAL_ambient_blue",
					"i",
					.const_value=&_s7
				},
				{
					BBDEBUGDECL_CONST,
					"GLOBAL_ambient_shader",
					"i",
					.const_value=&_s8
				},
				{
					BBDEBUGDECL_CONST,
					"GLOBAL_vbo_enabled",
					"i",
					.const_value=&_s9
				},
				{
					BBDEBUGDECL_CONST,
					"GLOBAL_vbo_min_tris",
					"i",
					.const_value=&_s10
				},
				{
					BBDEBUGDECL_CONST,
					"GLOBAL_Shadows_enabled",
					"i",
					.const_value=&_s11
				},
				{
					BBDEBUGDECL_CONST,
					"GLOBAL_anim_speed",
					"i",
					.const_value=&_s12
				},
				{
					BBDEBUGDECL_CONST,
					"GLOBAL_fog_enabled",
					"i",
					.const_value=&_s13
				},
				{
					BBDEBUGDECL_CONST,
					"GLOBAL_root_ent",
					"i",
					.const_value=&_s14
				},
				{
					BBDEBUGDECL_CONST,
					"GLOBAL_camera_in_use",
					"i",
					.const_value=&_s15
				},
				{
					BBDEBUGDECL_CONST,
					"GLOBAL_alpha_enable",
					"i",
					.const_value=&_s16
				},
				{
					BBDEBUGDECL_CONST,
					"GLOBAL_blend_mode",
					"i",
					.const_value=&_s17
				},
				{
					BBDEBUGDECL_CONST,
					"GLOBAL_fx1",
					"i",
					.const_value=&_s18
				},
				{
					BBDEBUGDECL_CONST,
					"GLOBAL_fx2",
					"i",
					.const_value=&_s19
				},
				{
					BBDEBUGDECL_CONST,
					"LIGHT_light_no",
					"i",
					.const_value=&_s0
				},
				{
					BBDEBUGDECL_CONST,
					"LIGHT_no_lights",
					"i",
					.const_value=&_s1
				},
				{
					BBDEBUGDECL_CONST,
					"LIGHT_max_lights",
					"i",
					.const_value=&_s2
				},
				{
					BBDEBUGDECL_CONST,
					"LIGHT_gl_light",
					"i",
					.const_value=&_s3
				},
				{
					BBDEBUGDECL_CONST,
					"LIGHT_light_list",
					"i",
					.const_value=&_s4
				},
				{
					BBDEBUGDECL_CONST,
					"LIGHT_cast_shadow",
					"i",
					.const_value=&_s5
				},
				{
					BBDEBUGDECL_CONST,
					"LIGHT_light_type",
					"i",
					.const_value=&_s6
				},
				{
					BBDEBUGDECL_CONST,
					"LIGHT_range",
					"i",
					.const_value=&_s7
				},
				{
					BBDEBUGDECL_CONST,
					"LIGHT_red",
					"i",
					.const_value=&_s8
				},
				{
					BBDEBUGDECL_CONST,
					"LIGHT_green",
					"i",
					.const_value=&_s9
				},
				{
					BBDEBUGDECL_CONST,
					"LIGHT_blue",
					"i",
					.const_value=&_s10
				},
				{
					BBDEBUGDECL_CONST,
					"LIGHT_inner_ang",
					"i",
					.const_value=&_s11
				},
				{
					BBDEBUGDECL_CONST,
					"LIGHT_outer_ang",
					"i",
					.const_value=&_s12
				},
				{
					BBDEBUGDECL_CONST,
					"MATRIX_grid",
					"i",
					.const_value=&_s0
				},
				{
					BBDEBUGDECL_CONST,
					"MESH_no_surfs",
					"i",
					.const_value=&_s0
				},
				{
					BBDEBUGDECL_CONST,
					"MESH_surf_list",
					"i",
					.const_value=&_s1
				},
				{
					BBDEBUGDECL_CONST,
					"MESH_anim_surf_list",
					"i",
					.const_value=&_s2
				},
				{
					BBDEBUGDECL_CONST,
					"MESH_bones",
					"i",
					.const_value=&_s3
				},
				{
					BBDEBUGDECL_CONST,
					"MESH_mat_sp",
					"i",
					.const_value=&_s4
				},
				{
					BBDEBUGDECL_CONST,
					"MESH_c_col_tree",
					"i",
					.const_value=&_s5
				},
				{
					BBDEBUGDECL_CONST,
					"MESH_reset_col_tree",
					"i",
					.const_value=&_s6
				},
				{
					BBDEBUGDECL_CONST,
					"MESH_reset_bounds",
					"i",
					.const_value=&_s7
				},
				{
					BBDEBUGDECL_CONST,
					"MESH_min_x",
					"i",
					.const_value=&_s8
				},
				{
					BBDEBUGDECL_CONST,
					"MESH_min_y",
					"i",
					.const_value=&_s9
				},
				{
					BBDEBUGDECL_CONST,
					"MESH_min_z",
					"i",
					.const_value=&_s10
				},
				{
					BBDEBUGDECL_CONST,
					"MESH_max_x",
					"i",
					.const_value=&_s11
				},
				{
					BBDEBUGDECL_CONST,
					"MESH_max_y",
					"i",
					.const_value=&_s12
				},
				{
					BBDEBUGDECL_CONST,
					"MESH_max_z",
					"i",
					.const_value=&_s13
				},
				{
					BBDEBUGDECL_CONST,
					"PICK_ent_list",
					"i",
					.const_value=&_s0
				},
				{
					BBDEBUGDECL_CONST,
					"PICK_picked_x",
					"i",
					.const_value=&_s1
				},
				{
					BBDEBUGDECL_CONST,
					"PICK_picked_y",
					"i",
					.const_value=&_s2
				},
				{
					BBDEBUGDECL_CONST,
					"PICK_picked_z",
					"i",
					.const_value=&_s3
				},
				{
					BBDEBUGDECL_CONST,
					"PICK_picked_nx",
					"i",
					.const_value=&_s4
				},
				{
					BBDEBUGDECL_CONST,
					"PICK_picked_ny",
					"i",
					.const_value=&_s5
				},
				{
					BBDEBUGDECL_CONST,
					"PICK_picked_nz",
					"i",
					.const_value=&_s6
				},
				{
					BBDEBUGDECL_CONST,
					"PICK_picked_time",
					"i",
					.const_value=&_s7
				},
				{
					BBDEBUGDECL_CONST,
					"PICK_picked_ent",
					"i",
					.const_value=&_s8
				},
				{
					BBDEBUGDECL_CONST,
					"PICK_picked_surface",
					"i",
					.const_value=&_s9
				},
				{
					BBDEBUGDECL_CONST,
					"PICK_picked_triangle",
					"i",
					.const_value=&_s10
				},
				{
					BBDEBUGDECL_CONST,
					"SHADOWOBJECT_shadow_list",
					"i",
					.const_value=&_s0
				},
				{
					BBDEBUGDECL_CONST,
					"SHADOWOBJECT_Parent",
					"i",
					.const_value=&_s1
				},
				{
					BBDEBUGDECL_CONST,
					"SHADOWOBJECT_cnt_tris",
					"i",
					.const_value=&_s2
				},
				{
					BBDEBUGDECL_CONST,
					"SHADOWOBJECT_ShadowMesh",
					"i",
					.const_value=&_s3
				},
				{
					BBDEBUGDECL_CONST,
					"SHADOWOBJECT_ShadowVolume",
					"i",
					.const_value=&_s4
				},
				{
					BBDEBUGDECL_CONST,
					"SHADOWOBJECT_Render",
					"i",
					.const_value=&_s5
				},
				{
					BBDEBUGDECL_CONST,
					"SHADOWOBJECT_Static",
					"i",
					.const_value=&_s6
				},
				{
					BBDEBUGDECL_CONST,
					"SHADOWOBJECT_VCreated",
					"i",
					.const_value=&_s7
				},
				{
					BBDEBUGDECL_CONST,
					"SHADOWOBJECT_VolumeLength",
					"i",
					.const_value=&_s8
				},
				{
					BBDEBUGDECL_CONST,
					"SHADOWOBJECT_top_caps",
					"i",
					.const_value=&_s9
				},
				{
					BBDEBUGDECL_CONST,
					"SHADOWOBJECT_parallel",
					"i",
					.const_value=&_s10
				},
				{
					BBDEBUGDECL_CONST,
					"SHADOWOBJECT_light_x",
					"i",
					.const_value=&_s11
				},
				{
					BBDEBUGDECL_CONST,
					"SHADOWOBJECT_light_y",
					"i",
					.const_value=&_s12
				},
				{
					BBDEBUGDECL_CONST,
					"SHADOWOBJECT_light_z",
					"i",
					.const_value=&_s13
				},
				{
					BBDEBUGDECL_CONST,
					"SHADOWOBJECT_midStencilVal",
					"i",
					.const_value=&_s14
				},
				{
					BBDEBUGDECL_CONST,
					"SHADOWOBJECT_ShadowRed",
					"i",
					.const_value=&_s15
				},
				{
					BBDEBUGDECL_CONST,
					"SHADOWOBJECT_ShadowGreen",
					"i",
					.const_value=&_s16
				},
				{
					BBDEBUGDECL_CONST,
					"SHADOWOBJECT_ShadowBlue",
					"i",
					.const_value=&_s17
				},
				{
					BBDEBUGDECL_CONST,
					"SHADOWOBJECT_ShadowAlpha",
					"i",
					.const_value=&_s18
				},
				{
					BBDEBUGDECL_CONST,
					"SPRITE_angle",
					"i",
					.const_value=&_s0
				},
				{
					BBDEBUGDECL_CONST,
					"SPRITE_scale_x",
					"i",
					.const_value=&_s1
				},
				{
					BBDEBUGDECL_CONST,
					"SPRITE_scale_y",
					"i",
					.const_value=&_s2
				},
				{
					BBDEBUGDECL_CONST,
					"SPRITE_handle_x",
					"i",
					.const_value=&_s3
				},
				{
					BBDEBUGDECL_CONST,
					"SPRITE_handle_y",
					"i",
					.const_value=&_s4
				},
				{
					BBDEBUGDECL_CONST,
					"SPRITE_view_mode",
					"i",
					.const_value=&_s5
				},
				{
					BBDEBUGDECL_CONST,
					"SPRITE_render_mode",
					"i",
					.const_value=&_s6
				},
				{
					BBDEBUGDECL_CONST,
					"SURFACE_no_verts",
					"i",
					.const_value=&_s0
				},
				{
					BBDEBUGDECL_CONST,
					"SURFACE_no_tris",
					"i",
					.const_value=&_s1
				},
				{
					BBDEBUGDECL_CONST,
					"SURFACE_vert_coords",
					"i",
					.const_value=&_s2
				},
				{
					BBDEBUGDECL_CONST,
					"SURFACE_vert_norm",
					"i",
					.const_value=&_s3
				},
				{
					BBDEBUGDECL_CONST,
					"SURFACE_vert_tex_coords0",
					"i",
					.const_value=&_s4
				},
				{
					BBDEBUGDECL_CONST,
					"SURFACE_vert_tex_coords1",
					"i",
					.const_value=&_s5
				},
				{
					BBDEBUGDECL_CONST,
					"SURFACE_vert_col",
					"i",
					.const_value=&_s6
				},
				{
					BBDEBUGDECL_CONST,
					"SURFACE_tris",
					"i",
					.const_value=&_s7
				},
				{
					BBDEBUGDECL_CONST,
					"SURFACE_vert_bone1_no",
					"i",
					.const_value=&_s8
				},
				{
					BBDEBUGDECL_CONST,
					"SURFACE_vert_bone2_no",
					"i",
					.const_value=&_s9
				},
				{
					BBDEBUGDECL_CONST,
					"SURFACE_vert_bone3_no",
					"i",
					.const_value=&_s10
				},
				{
					BBDEBUGDECL_CONST,
					"SURFACE_vert_bone4_no",
					"i",
					.const_value=&_s11
				},
				{
					BBDEBUGDECL_CONST,
					"SURFACE_vert_weight1",
					"i",
					.const_value=&_s12
				},
				{
					BBDEBUGDECL_CONST,
					"SURFACE_vert_weight2",
					"i",
					.const_value=&_s13
				},
				{
					BBDEBUGDECL_CONST,
					"SURFACE_vert_weight3",
					"i",
					.const_value=&_s14
				},
				{
					BBDEBUGDECL_CONST,
					"SURFACE_vert_weight4",
					"i",
					.const_value=&_s15
				},
				{
					BBDEBUGDECL_CONST,
					"SURFACE_brush",
					"i",
					.const_value=&_s16
				},
				{
					BBDEBUGDECL_CONST,
					"SURFACE_ShaderMat",
					"i",
					.const_value=&_s17
				},
				{
					BBDEBUGDECL_CONST,
					"SURFACE_vbo_id",
					"i",
					.const_value=&_s18
				},
				{
					BBDEBUGDECL_CONST,
					"SURFACE_vert_array_size",
					"i",
					.const_value=&_s19
				},
				{
					BBDEBUGDECL_CONST,
					"SURFACE_tri_array_size",
					"i",
					.const_value=&_s20
				},
				{
					BBDEBUGDECL_CONST,
					"SURFACE_vmin",
					"i",
					.const_value=&_s21
				},
				{
					BBDEBUGDECL_CONST,
					"SURFACE_vmax",
					"i",
					.const_value=&_s22
				},
				{
					BBDEBUGDECL_CONST,
					"SURFACE_vbo_enabled",
					"i",
					.const_value=&_s23
				},
				{
					BBDEBUGDECL_CONST,
					"SURFACE_reset_vbo",
					"i",
					.const_value=&_s24
				},
				{
					BBDEBUGDECL_CONST,
					"SURFACE_alpha_enable",
					"i",
					.const_value=&_s25
				},
				{
					BBDEBUGDECL_CONST,
					"TERRAIN_terrain_list",
					"i",
					.const_value=&_s0
				},
				{
					BBDEBUGDECL_CONST,
					"TERRAIN_triangleindex",
					"i",
					.const_value=&_s1
				},
				{
					BBDEBUGDECL_CONST,
					"TERRAIN_mesh_info",
					"i",
					.const_value=&_s2
				},
				{
					BBDEBUGDECL_CONST,
					"TERRAIN_size",
					"i",
					.const_value=&_s3
				},
				{
					BBDEBUGDECL_CONST,
					"TERRAIN_vsize",
					"i",
					.const_value=&_s4
				},
				{
					BBDEBUGDECL_CONST,
					"TERRAIN_level2dzsize",
					"i",
					.const_value=&_s5
				},
				{
					BBDEBUGDECL_CONST,
					"TERRAIN_height",
					"i",
					.const_value=&_s6
				},
				{
					BBDEBUGDECL_CONST,
					"TERRAIN_c_col_tree",
					"i",
					.const_value=&_s7
				},
				{
					BBDEBUGDECL_CONST,
					"TERRAIN_eyepoint",
					"i",
					.const_value=&_s8
				},
				{
					BBDEBUGDECL_CONST,
					"TERRAIN_ShaderMat",
					"i",
					.const_value=&_s9
				},
				{
					BBDEBUGDECL_CONST,
					"TEXTURE_texture",
					"i",
					.const_value=&_s0
				},
				{
					BBDEBUGDECL_CONST,
					"TEXTURE_tex_list",
					"i",
					.const_value=&_s1
				},
				{
					BBDEBUGDECL_CONST,
					"TEXTURE_file",
					"i",
					.const_value=&_s2
				},
				{
					BBDEBUGDECL_CONST,
					"TEXTURE_frames",
					"i",
					.const_value=&_s3
				},
				{
					BBDEBUGDECL_CONST,
					"TEXTURE_flags",
					"i",
					.const_value=&_s4
				},
				{
					BBDEBUGDECL_CONST,
					"TEXTURE_blend",
					"i",
					.const_value=&_s5
				},
				{
					BBDEBUGDECL_CONST,
					"TEXTURE_coords",
					"i",
					.const_value=&_s6
				},
				{
					BBDEBUGDECL_CONST,
					"TEXTURE_u_scale",
					"i",
					.const_value=&_s7
				},
				{
					BBDEBUGDECL_CONST,
					"TEXTURE_v_scale",
					"i",
					.const_value=&_s8
				},
				{
					BBDEBUGDECL_CONST,
					"TEXTURE_u_pos",
					"i",
					.const_value=&_s9
				},
				{
					BBDEBUGDECL_CONST,
					"TEXTURE_v_pos",
					"i",
					.const_value=&_s10
				},
				{
					BBDEBUGDECL_CONST,
					"TEXTURE_angle",
					"i",
					.const_value=&_s11
				},
				{
					BBDEBUGDECL_CONST,
					"TEXTURE_file_abs",
					"i",
					.const_value=&_s12
				},
				{
					BBDEBUGDECL_CONST,
					"TEXTURE_width",
					"i",
					.const_value=&_s13
				},
				{
					BBDEBUGDECL_CONST,
					"TEXTURE_height",
					"i",
					.const_value=&_s14
				},
				{
					BBDEBUGDECL_CONST,
					"TEXTURE_no_frames",
					"i",
					.const_value=&_s15
				},
				{
					BBDEBUGDECL_CONST,
					"TEXTURE_framebuffer",
					"i",
					.const_value=&_s16
				},
				{
					BBDEBUGDECL_CONST,
					"TEXTURE_cube_face",
					"i",
					.const_value=&_s17
				},
				{
					BBDEBUGDECL_CONST,
					"TEXTURE_cube_mode",
					"i",
					.const_value=&_s18
				},
				BBDEBUGDECL_END 
			}
		};
		bbOnDebugEnterScope(&__scope);
		bbOnDebugLeaveScope();
		return 0;
	}
	return 0;
}