My Project: dynamics.mod/NewtonDynamics/source/physics/dgWorld.cpp File Reference

My Project

Macros
dgWorld.cpp File Reference
`#include "dgPhysicsStdafx.h"`
`#include "dgWorld.h"`
`#include "dgDynamicBody.h"`
`#include "dgKinematicBody.h"`
`#include "dgCollisionBox.h"`
`#include "dgCollisionNull.h"`
`#include "dgCollisionCone.h"`
`#include "dgDeformableBody.h"`
`#include "dgCollisionScene.h"`
`#include "dgCollisionSphere.h"`
`#include "dgCollisionCapsule.h"`
`#include "dgCollisionCylinder.h"`
`#include "dgCollisionInstance.h"`
`#include "dgCollisionCompound.h"`
`#include "dgWorldDynamicUpdate.h"`
`#include "dgCollisionConvexHull.h"`
`#include "dgCollisionChamferCylinder.h"`
`#include "dgUserConstraint.h"`
`#include "dgBallConstraint.h"`
`#include "dgHingeConstraint.h"`
`#include "dgSlidingConstraint.h"`
`#include "dgUpVectorConstraint.h"`
`#include "dgUniversalConstraint.h"`
`#include "dgCorkscrewConstraint.h"`

## Macros

#define | DG_INITIAL_ISLAND_SIZE (1024 * 4)
#define | DG_INITIAL_BODIES_SIZE (1024 * 4)
#define | DG_INITIAL_JOINTS_SIZE (1024 * 4)
#define | DG_INITIAL_JACOBIAN_SIZE (1024 * 16)
#define | DG_INITIAL_CONTACT_SIZE (1024 * 32)
#define | DG_MUTEX_THREAD_ID 0
#define | DG_ASYNC_THREAD_ID 1
#define | DG_RECURSIVE_SIZE 1024
#define | DG_QEUEU_SIZE 1024

## Macro Definition Documentation

## § DG_ASYNC_THREAD_ID

#define DG_ASYNC_THREAD_ID 1

## § DG_INITIAL_BODIES_SIZE

#define DG_INITIAL_BODIES_SIZE (1024 * 4)

## § DG_INITIAL_CONTACT_SIZE

#define DG_INITIAL_CONTACT_SIZE (1024 * 32)

## § DG_INITIAL_ISLAND_SIZE

#define DG_INITIAL_ISLAND_SIZE (1024 * 4)

## § DG_INITIAL_JACOBIAN_SIZE

#define DG_INITIAL_JACOBIAN_SIZE (1024 * 16)

## § DG_INITIAL_JOINTS_SIZE

#define DG_INITIAL_JOINTS_SIZE (1024 * 4)

## § DG_MUTEX_THREAD_ID

#define DG_MUTEX_THREAD_ID 0

## § DG_QEUEU_SIZE

#define DG_QEUEU_SIZE 1024

## § DG_RECURSIVE_SIZE

#define DG_RECURSIVE_SIZE 1024