My Project: dynamics.mod/NewtonDynamics/source/meshUtil/dgMeshEffect.h File Reference

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Classes | Macros
dgMeshEffect.h File Reference
`#include <dgRefCounter.h>`

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## Classes

class | dgMeshEffect
class | dgMeshEffect::dgVertexAtribute
class | dgMeshEffect::dgIndexArray
class | dgMeshEffect::dgMeshBVH
class | dgMeshEffect::dgMeshBVH::dgMeshBVHNode
class | dgMeshEffect::dgMeshBVH::dgFitnessList

## Macros

#define | DG_MESH_EFFECT_PRECISION_BITS 48
#define | DG_MESH_EFFECT_PRECISION_SCALE dgFloat64(dgInt64(1)<<DG_MESH_EFFECT_PRECISION_BITS)
#define | DG_MESH_EFFECT_PRECISION_SCALE_INV (dgFloat64 (1.0f) / DG_MESH_EFFECT_PRECISION_SCALE)
#define | DG_MESH_EFFECT_INITIAL_VERTEX_SIZE 8
#define | DG_VERTEXLIST_INDEXLIST_TOL (dgFloat64 (0.0f))
#define | DG_MESH_EFFECT_POINT_SPLITED 512
#define | DG_MESH_EFFECT_BVH_STACK_DEPTH 256

## Macro Definition Documentation

## § DG_MESH_EFFECT_BVH_STACK_DEPTH

#define DG_MESH_EFFECT_BVH_STACK_DEPTH 256

## § DG_MESH_EFFECT_INITIAL_VERTEX_SIZE

#define DG_MESH_EFFECT_INITIAL_VERTEX_SIZE 8

## § DG_MESH_EFFECT_POINT_SPLITED

#define DG_MESH_EFFECT_POINT_SPLITED 512

## § DG_MESH_EFFECT_PRECISION_BITS

#define DG_MESH_EFFECT_PRECISION_BITS 48

## § DG_MESH_EFFECT_PRECISION_SCALE

#define DG_MESH_EFFECT_PRECISION_SCALE dgFloat64(dgInt64(1)<<DG_MESH_EFFECT_PRECISION_BITS)

## § DG_MESH_EFFECT_PRECISION_SCALE_INV

#define DG_MESH_EFFECT_PRECISION_SCALE_INV (dgFloat64 (1.0f) / DG_MESH_EFFECT_PRECISION_SCALE)

## § DG_VERTEXLIST_INDEXLIST_TOL

#define DG_VERTEXLIST_INDEXLIST_TOL (dgFloat64 (0.0f))