My Project: dynamics.mod/NewtonDynamics/source/physics/dgCollisionHeightField.h File Reference

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Classes | Typedefs
dgCollisionHeightField.h File Reference
`#include "dgCollision.h"`
`#include "dgCollisionMesh.h"`

Go to the source code of this file.

## Classes

class | dgCollisionHeightField

## Typedefs

typedef dgFloat32(* | dgCollisionHeightFieldRayCastCallback) (const dgBody *const body, const dgCollisionHeightField *const heightFieldCollision, dgFloat32 interception, dgInt32 row, dgInt32 col, dgVector *const normal, int faceId, void *const usedData)

## Typedef Documentation

## § dgCollisionHeightFieldRayCastCallback

typedef dgFloat32(* dgCollisionHeightFieldRayCastCallback) (const dgBody *const body, const dgCollisionHeightField *const heightFieldCollision, dgFloat32 interception, dgInt32 row, dgInt32 col, dgVector *const normal, int faceId, void *const usedData)