My Project: openb3dlib.mod/openb3d/src/model.cpp File Reference

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Functions | Variables
model.cpp File Reference
`#include "model.h"`
`#include "entity.h"`
`#include "bone.h"`
`#include "mesh.h"`
`#include "texture.h"`
`#include "animation_keys.h"`
`#include "quaternion.h"`
`#include "file.h"`

## Functions

Mesh * | LoadAnimB3D (string f_name, Entity *parent_ent_ext)
void | TrimVerts (Surface *surf)
string | b3dReadString (File *file)
string | ReadTag (File *file)
int | NewTag (string tag)
int | TagID (string tag)

## Variables

const int | TEXS =1
const int | BRUS =2
const int | NODE =3
const int | ANIM =4
const int | MESH =5
const int | VRTS =6
const int | TRIS =7
const int | BONE =8
const int | KEYS =9

## Function Documentation

## § b3dReadString()

string b3dReadString | ( | File * | file | ) |

## § LoadAnimB3D()

Mesh* LoadAnimB3D | ( | string | f_name,
|  | Entity * | parent_ent_ext
| ) |  |

## § NewTag()

int NewTag | ( | string | tag | ) |

## § ReadTag()

string ReadTag | ( | File * | file | ) |

## § TagID()

int TagID | ( | string | tag | ) |

## § TrimVerts()

void TrimVerts | ( | Surface * | surf | ) |

## Variable Documentation

## § ANIM

const int ANIM =4

## § BONE

const int BONE =8

## § BRUS

const int BRUS =2

## § KEYS

const int KEYS =9

## § MESH

const int MESH =5

## § NODE

const int NODE =3

## § TEXS

const int TEXS =1

## § TRIS

const int TRIS =7

## § VRTS

const int VRTS =6