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Newton Member List

This is the complete list of members for Newton, including all inherited members.

AddBody(dgBody *const body) | dgBodyMasterList |
AddPair(dgContact *const contatJoint, dgInt32 threadIndex) | dgCollidingPairCollector |
AddPostListener(const char *const nameid, void *const userData, OnListenerUpdateCallback updateCallback, OnListenerDestroyCallback destroyCallback) | dgWorld |
AddPreListener(const char *const nameid, void *const userData, OnListenerUpdateCallback updateCallback, OnListenerDestroyCallback destroyCallback) | dgWorld |
AddShape(dgCollisionDeformableMesh *const shape) | dgDeformableBodiesUpdate |
dgBodyMasterList::Addtop() | dgList< dgBodyMasterListRow > |
dgBodyMasterList::Addtop(dgListNode *const node) | dgList< dgBodyMasterListRow > |
dgBodyMasterList::Addtop(const dgBodyMasterListRow &element) | dgList< dgBodyMasterListRow > |
dgDeformableBodiesUpdate::Addtop() | dgList< dgCollisionDeformableMesh *> |
dgDeformableBodiesUpdate::Addtop(dgListNode *const node) | dgList< dgCollisionDeformableMesh *> |
dgDeformableBodiesUpdate::Addtop(const dgCollisionDeformableMesh * &element) | dgList< dgCollisionDeformableMesh *> |
dgActiveContacts::Addtop() | dgList< dgContact *> |
dgActiveContacts::Addtop(dgListNode *const node) | dgList< dgContact *> |
dgActiveContacts::Addtop(const dgContact * &element) | dgList< dgContact *> |
dgBodyMasterList::Append() | dgList< dgBodyMasterListRow > |
dgBodyMasterList::Append(dgListNode *const node) | dgList< dgBodyMasterListRow > |
dgBodyMasterList::Append(const dgBodyMasterListRow &element) | dgList< dgBodyMasterListRow > |
dgDeformableBodiesUpdate::Append() | dgList< dgCollisionDeformableMesh *> |
dgDeformableBodiesUpdate::Append(dgListNode *const node) | dgList< dgCollisionDeformableMesh *> |
dgDeformableBodiesUpdate::Append(const dgCollisionDeformableMesh * &element) | dgList< dgCollisionDeformableMesh *> |
dgActiveContacts::Append() | dgList< dgContact *> |
dgActiveContacts::Append(dgListNode *const node) | dgList< dgContact *> |
dgActiveContacts::Append(const dgContact * &element) | dgList< dgContact *> |
AttachConstraint(dgConstraint *const constraint, dgBody *const body0, dgBody *const body1) | dgBodyMasterList |
BodyDisableSimulation(dgBody *const body) | dgWorld |
BodyEnableSimulation(dgBody *const body) | dgWorld |
BodySetMatrix(dgBody *const body, const dgMatrix &matrix) | dgWorld |
ClearTimers() | dgThreadHive |
dgMutexThread::Close() | dgThread | protected
dgAsyncThread::Close() | dgThread | protected
ClosestPoint(dgTriplex &point, const dgCollisionInstance *const collision, const dgMatrix &matrix, dgTriplex &contact, dgTriplex &normal, dgInt32 threadIndex) | dgWorld |
ClosestPoint(const dgCollisionInstance *const collisionA, const dgMatrix &matrixA, const dgCollisionInstance *const collisionB, const dgMatrix &matrixB, dgTriplex &contactA, dgTriplex &contactB, dgTriplex &normalAB, dgInt32 threadIndex) | dgWorld |
Collide(const dgCollisionInstance *const collisionA, const dgMatrix &matrixA, const dgCollisionInstance *const collisionB, const dgMatrix &matrixB, dgTriplex *const points, dgTriplex *const normals, dgFloat32 *const penetration, dgInt64 *const attibuteA, dgInt64 *const attibuteB, dgInt32 maxContacts, dgInt32 threadIndex) | dgWorld |
CollideContinue(const dgCollisionInstance *const collisionA, const dgMatrix &matrixA, const dgVector &velocA, const dgVector &omegaA, const dgCollisionInstance *const collisionB, const dgMatrix &matrixB, const dgVector &velocB, const dgVector &omegaB, dgFloat32 &timeStep, dgTriplex *const points, dgTriplex *const normals, dgFloat32 *const penetration, dgInt64 *const attibuteA, dgInt64 *const attibuteB, dgInt32 maxContacts, dgInt32 threadIndex) | dgWorld |
CreateBallConstraint(const dgVector &pivot, dgBody *const body0, dgBody *refBody=NULL) | dgWorld |
CreateBodyGroupID() | dgWorld |
CreateBox(dgFloat32 dx, dgFloat32 dy, dgFloat32 dz, dgInt32 shapeID, const dgMatrix &offsetMatrix=dgGetIdentityMatrix()) | dgWorld |
CreateBVH() | dgWorld |
CreateCapsule(dgFloat32 radius, dgFloat32 height, dgInt32 shapeID, const dgMatrix &offsetMatrix=dgGetIdentityMatrix()) | dgWorld |
CreateChamferCylinder(dgFloat32 radius, dgFloat32 height, dgInt32 shapeID, const dgMatrix &offsetMatrix=dgGetIdentityMatrix()) | dgWorld |
CreateClothPatchMesh(dgMeshEffect *const mesh, dgInt32 shapeID, const dgClothPatchMaterial &structuralMaterial, const dgClothPatchMaterial &bendMaterial) | dgWorld |
CreateCollisionFromSerialization(dgDeserialize deserialization, void *const userData) | dgWorld |
CreateCompound() | dgWorld |
CreateCone(dgFloat32 radius, dgFloat32 height, dgInt32 shapeID, const dgMatrix &offsetMatrix=dgGetIdentityMatrix()) | dgWorld |
CreateConvexHull(dgInt32 count, const dgFloat32 *const points, dgInt32 strideInBytes, dgFloat32 thickness, dgInt32 shapeID, const dgMatrix &offsetMatrix=dgGetIdentityMatrix()) | dgWorld |
CreateCorkscrewConstraint(const dgVector &pivot, const dgVector &pin, dgBody *const body0, dgBody *refBody=NULL) | dgWorld |
CreateCylinder(dgFloat32 radius, dgFloat32 height, dgInt32 shapeID, const dgMatrix &offsetMatrix=dgGetIdentityMatrix()) | dgWorld |
CreateDeformableBody(dgCollisionInstance *const collision, const dgMatrix &matrix) | dgWorld |
CreateDeformableMesh(dgMeshEffect *const mesh, dgInt32 shapeID) | dgWorld |
CreateDynamicBody(dgCollisionInstance *const collision, const dgMatrix &matrix) | dgWorld |
CreateFracturedCompound(dgMeshEffect *const solidMesh, int shapeID, int fracturePhysicsMaterialID, int pointcloudCount, const dgFloat32 *const vertexCloud, int strideInBytes, int materialID, const dgMatrix &textureMatrix, dgCollisionCompoundFractured::OnEmitFractureChunkCallBack emitFrafuredChunk, dgCollisionCompoundFractured::OnEmitNewCompundFractureCallBack emitFracturedCompound, dgCollisionCompoundFractured::OnReconstructFractureMainMeshCallBack reconstructMainMesh) | dgWorld |
CreateHeightField(dgInt32 width, dgInt32 height, dgInt32 contructionMode, dgInt32 elevationDataType, const void *const elevationMap, const dgInt8 *const atributeMap, dgFloat32 verticalScale, dgFloat32 horizontalScale) | dgWorld |
CreateHingeConstraint(const dgVector &pivot, const dgVector &pin, dgBody *const body0, dgBody *refBody=NULL) | dgWorld |
CreateInstance(const dgCollision *const child, dgInt32 shapeID, const dgMatrix &offsetMatrix) | dgWorld |
CreateKinematicBody(dgCollisionInstance *const collision, const dgMatrix &matrix) | dgWorld |
CreateNull() | dgWorld |
CreateScene() | dgWorld |
CreateSlidingConstraint(const dgVector &pivot, const dgVector &pin, dgBody *const body0, dgBody *refBody=NULL) | dgWorld |
CreateSphere(dgFloat32 radiusdg, dgInt32 shapeID, const dgMatrix &offsetMatrix=dgGetIdentityMatrix()) | dgWorld |
CreateStaticUserMesh(const dgVector &boxP0, const dgVector &boxP1, const dgUserMeshCreation &data) | dgWorld |
CreateTaperedCapsule(dgFloat32 radio0, dgFloat32 radio1, dgFloat32 height, dgInt32 shapeID, const dgMatrix &offsetMatrix=dgGetIdentityMatrix()) | dgWorld |
CreateTaperedCylinder(dgFloat32 radio0, dgFloat32 radio1, dgFloat32 height, dgInt32 shapeID, const dgMatrix &offsetMatrix=dgGetIdentityMatrix()) | dgWorld |
CreateUniversalConstraint(const dgVector &pivot, const dgVector &pin0, const dgVector &pin1, dgBody *const body0, dgBody *body1=NULL) | dgWorld |
CreateUpVectorConstraint(const dgVector &pin, dgBody *body) | dgWorld |
DefaultAllocMemory(dgInt32 size) | Newton | static
DefaultFreeMemory(void *const ptr, dgInt32 size) | Newton | static
DeserializeBodyArray(OnBodyDeserialize bodyCallback, dgDeserialize deserializeCallback, void *const userData) | dgWorld |
DestroyAllBodies() | dgWorld |
DestroyBodies(Newton &world) | NewtonDeadBodies |
DestroyBody(dgBody *const body) | Newton |
DestroyConstraint(dgConstraint *constraint) | dgWorld |
DestroyJoint(dgConstraint *const joint) | Newton |
DestroyJoints(Newton &world) | NewtonDeadJoints |
dgActiveContacts::dgActiveContacts(dgMemoryAllocator *const allocator) | dgActiveContacts | inline
dgAsyncThread(const char *const name, dgInt32 id) | dgAsyncThread |
dgBodyCollisionList(dgMemoryAllocator *const allocator) | dgBodyCollisionList | inline
dgBodyMasterList::dgBodyMasterList(dgMemoryAllocator *const allocator) | dgBodyMasterList |
dgBodyMaterialList(dgMemoryAllocator *const allocator) | dgBodyMaterialList | inline
dgCollidingPairCollector::dgCollidingPairCollector() | dgCollidingPairCollector |
dgDeformableBodiesUpdate(dgMemoryAllocator *const allocator) | dgDeformableBodiesUpdate |
dgBodyMasterList::dgList(dgMemoryAllocator *const allocator) | dgList< dgBodyMasterListRow > |
dgDeformableBodiesUpdate::dgList(dgMemoryAllocator *const allocator) | dgList< dgCollisionDeformableMesh *> |
dgActiveContacts::dgList(dgMemoryAllocator *const allocator) | dgList< dgContact *> |
dgMutexThread(const char *const name, dgInt32 id) | dgMutexThread |
dgMutexThread::dgThread() | dgThread |
dgMutexThread::dgThread(const char *const name, dgInt32 id) | dgThread |
dgAsyncThread::dgThread() | dgThread |
dgAsyncThread::dgThread(const char *const name, dgInt32 id) | dgThread |
dgThreadHive(dgMemoryAllocator *const allocator) | dgThreadHive |
dgMutexThread::dgThreadSystemCallback(void *threadData) | dgThread | protectedstatic
dgAsyncThread::dgThreadSystemCallback(void *threadData) | dgThread | protectedstatic
dgWorld::dgBodyMaterialList::dgTree(dgMemoryAllocator *const allocator) | dgTree< dgContactMaterial, dgUnsigned32 > |
dgWorld::dgBodyCollisionList::dgTree(dgMemoryAllocator *const allocator) | dgTree< const dgCollision *, dgUnsigned32 > |
NewtonDeadBodies::dgTree(dgMemoryAllocator *const allocator) | dgTree< dgBody *, void * > |
NewtonDeadJoints::dgTree(dgMemoryAllocator *const allocator) | dgTree< dgConstraint *, void * > |
dgWorld(dgMemoryAllocator *const allocator) | dgWorld |
dgWorldThreadPool(dgMemoryAllocator *const allocator) | dgWorldThreadPool | inline
EnableThreadOnSingleIsland(dgInt32 mode) | dgWorld |
EnumerateHardwareModes() const | dgWorld |
ExecuteUserJob(dgWorkerThreadTaskCallback userJobKernel, void *const userJobKernelContext) | dgWorld |
dgWorld::dgBodyMasterList::Find(const dgBodyMasterListRow &element) const | dgList< dgBodyMasterListRow > |
dgWorld::dgBodyMaterialList::Find(dgUnsigned32 key) const | dgTree< dgContactMaterial, dgUnsigned32 > |
dgWorld::dgBodyCollisionList::Find(dgUnsigned32 key) const | dgTree< const dgCollision *, dgUnsigned32 > |
dgWorld::dgDeformableBodiesUpdate::Find(const dgCollisionDeformableMesh * &element) const | dgList< dgCollisionDeformableMesh *> |
dgWorld::dgActiveContacts::Find(const dgContact * &element) const | dgList< dgContact *> |
NewtonDeadBodies::Find(void * key) const | dgTree< dgBody *, void * > |
NewtonDeadJoints::Find(void * key) const | dgTree< dgConstraint *, void * > |
FindConstraintLink(const dgBody *const body0, const dgBody *const body1) const | dgBodyMasterList |
FindConstraintLinkNext(const dgBodyMasterListRow::dgListNode *const me, const dgBody *const body) const | dgBodyMasterList |
dgWorld::dgBodyMaterialList::FindGreater(dgUnsigned32 key) const | dgTree< dgContactMaterial, dgUnsigned32 > |
dgWorld::dgBodyCollisionList::FindGreater(dgUnsigned32 key) const | dgTree< const dgCollision *, dgUnsigned32 > |
NewtonDeadBodies::FindGreater(void * key) const | dgTree< dgBody *, void * > |
NewtonDeadJoints::FindGreater(void * key) const | dgTree< dgConstraint *, void * > |
dgWorld::dgBodyMaterialList::FindGreaterEqual(dgUnsigned32 key) const | dgTree< dgContactMaterial, dgUnsigned32 > |
dgWorld::dgBodyCollisionList::FindGreaterEqual(dgUnsigned32 key) const | dgTree< const dgCollision *, dgUnsigned32 > |
NewtonDeadBodies::FindGreaterEqual(void * key) const | dgTree< dgBody *, void * > |
NewtonDeadJoints::FindGreaterEqual(void * key) const | dgTree< dgConstraint *, void * > |
dgWorld::dgBodyMaterialList::FindLessEqual(dgUnsigned32 key) const | dgTree< dgContactMaterial, dgUnsigned32 > |
dgWorld::dgBodyCollisionList::FindLessEqual(dgUnsigned32 key) const | dgTree< const dgCollision *, dgUnsigned32 > |
NewtonDeadBodies::FindLessEqual(void * key) const | dgTree< dgBody *, void * > |
NewtonDeadJoints::FindLessEqual(void * key) const | dgTree< dgConstraint *, void * > |
FindPostListener(const char *const nameid) const | dgWorld |
FindPreListener(const char *const nameid) const | dgWorld |
FlushCache() | dgWorld |
dgWorld::GetAllocator() const | dgWorld | inline
NewtonDeadBodies::GetAllocator() const | dgTree< dgBody *, void * > |
NewtonDeadJoints::GetAllocator() const | dgTree< dgConstraint *, void * > |
GetBodiesCount() const | dgWorld |
GetBodyEnableDisableSimulationState(dgBody *const body) const | dgWorld |
GetBroadPhase() const | dgWorld | inline
GetConstraintsCount() const | dgWorld |
GetContactMergeTolerance() const | dgWorld |
dgWorld::dgBodyMasterList::GetCount() const | dgList< dgBodyMasterListRow > |
dgWorld::dgBodyMaterialList::GetCount() const | dgTree< dgContactMaterial, dgUnsigned32 > |
dgWorld::dgBodyCollisionList::GetCount() const | dgTree< const dgCollision *, dgUnsigned32 > |
dgWorld::dgDeformableBodiesUpdate::GetCount() const | dgList< dgCollisionDeformableMesh *> |
dgWorld::dgActiveContacts::GetCount() const | dgList< dgContact *> |
NewtonDeadBodies::GetCount() const | dgTree< dgBody *, void * > |
NewtonDeadJoints::GetCount() const | dgTree< dgConstraint *, void * > |
GetCurrentHardwareMode() const | dgWorld |
GetDefualtBodyGroupID() const | dgWorld |
dgBodyMasterList::GetFirst() const | dgList< dgBodyMasterListRow > |
dgDeformableBodiesUpdate::GetFirst() const | dgList< dgCollisionDeformableMesh *> |
dgActiveContacts::GetFirst() const | dgList< dgContact *> |
GetFirstMaterial() const | dgWorld |
GetHardwareVendorString(dgInt32 deviceIndex, char *const description, dgInt32 maxlength) const | dgWorld |
GetIndirectLock(dgThread::dgCriticalSection *const criticalSectionLock) const | dgThreadHive | inline
GetIslandBody(const void *const island, dgInt32 index) const | dgWorld |
dgBodyMasterList::GetLast() const | dgList< dgBodyMasterListRow > |
dgDeformableBodiesUpdate::GetLast() const | dgList< dgCollisionDeformableMesh *> |
dgActiveContacts::GetLast() const | dgList< dgContact *> |
GetListenerBodyDestroyCallback(void *const listener) const | dgWorld |
GetListenerUserData(void *const listener) const | dgWorld |
GetMaterial(dgUnsigned32 bodyGroupId0, dgUnsigned32 bodyGroupId1) const | dgWorld |
GetMaxThreadCount() const | dgThreadHive |
GetNextMaterial(dgContactMaterial *material) const | dgWorld |
dgWorld::dgBodyMasterList::GetNodeFromInfo(dgBodyMasterListRow &m_info) const | dgList< dgBodyMasterListRow > |
dgWorld::dgBodyMaterialList::GetNodeFromInfo(dgContactMaterial &info) const | dgTree< dgContactMaterial, dgUnsigned32 > |
dgWorld::dgBodyCollisionList::GetNodeFromInfo(const dgCollision * &info) const | dgTree< const dgCollision *, dgUnsigned32 > |
dgWorld::dgDeformableBodiesUpdate::GetNodeFromInfo(dgCollisionDeformableMesh * &m_info) const | dgList< dgCollisionDeformableMesh *> |
dgWorld::dgActiveContacts::GetNodeFromInfo(dgContact * &m_info) const | dgList< dgContact *> |
NewtonDeadBodies::GetNodeFromInfo(dgBody * &info) const | dgTree< dgBody *, void * > |
NewtonDeadJoints::GetNodeFromInfo(dgConstraint * &info) const | dgTree< dgConstraint *, void * > |
GetPerfomanceTicks(dgUnsigned32 entry) const | dgWorld |
GetPerformaceFuntion() const | dgWorld |
dgMutexThread::GetPriority() const | dgThread |
dgAsyncThread::GetPriority() const | dgThread |
dgWorld::dgBodyMaterialList::GetRoot() const | dgTree< dgContactMaterial, dgUnsigned32 > |
dgWorld::dgBodyCollisionList::GetRoot() const | dgTree< const dgCollision *, dgUnsigned32 > |
NewtonDeadBodies::GetRoot() const | dgTree< dgBody *, void * > |
NewtonDeadJoints::GetRoot() const | dgTree< dgConstraint *, void * > |
GetSentinelBody() const | dgWorld |
GetThreadCount() const | dgThreadHive |
GetThreadOnSingleIsland() const | dgWorld |
GetThreadPerfomanceTicks(dgUnsigned32 threadIndex) const | dgWorld |
GetUserData() const | dgWorld |
GlobalLock() const | dgThreadHive | inline
GlobalUnlock() const | dgThreadHive | inline
dgCollidingPairCollector::Init() | dgCollidingPairCollector |
dgMutexThread::Init() | dgThread | protected
dgMutexThread::Init(const char *const name, dgInt32 id) | dgThread | protected
dgAsyncThread::Init() | dgThread | protected
dgAsyncThread::Init(const char *const name, dgInt32 id) | dgThread | protected
InitBody(dgBody *const body, dgCollisionInstance *const collision, const dgMatrix &matrix) | dgWorld |
dgWorld::dgBodyMaterialList::Insert(const dgContactMaterial &element, dgUnsigned32 key, bool &elementWasInTree) | dgTree< dgContactMaterial, dgUnsigned32 > |
dgWorld::dgBodyMaterialList::Insert(const dgContactMaterial &element, dgUnsigned32 key) | dgTree< dgContactMaterial, dgUnsigned32 > |
dgWorld::dgBodyMaterialList::Insert(dgTreeNode *const node, dgUnsigned32 key) | dgTree< dgContactMaterial, dgUnsigned32 > |
dgWorld::dgBodyCollisionList::Insert(const const dgCollision * &element, dgUnsigned32 key, bool &elementWasInTree) | dgTree< const dgCollision *, dgUnsigned32 > |
dgWorld::dgBodyCollisionList::Insert(const const dgCollision * &element, dgUnsigned32 key) | dgTree< const dgCollision *, dgUnsigned32 > |
dgWorld::dgBodyCollisionList::Insert(dgTreeNode *const node, dgUnsigned32 key) | dgTree< const dgCollision *, dgUnsigned32 > |
NewtonDeadBodies::Insert(const dgBody * &element, void * key, bool &elementWasInTree) | dgTree< dgBody *, void * > |
NewtonDeadBodies::Insert(const dgBody * &element, void * key) | dgTree< dgBody *, void * > |
NewtonDeadBodies::Insert(dgTreeNode *const node, void * key) | dgTree< dgBody *, void * > |
NewtonDeadJoints::Insert(const dgConstraint * &element, void * key, bool &elementWasInTree) | dgTree< dgConstraint *, void * > |
NewtonDeadJoints::Insert(const dgConstraint * &element, void * key) | dgTree< dgConstraint *, void * > |
NewtonDeadJoints::Insert(dgTreeNode *const node, void * key) | dgTree< dgConstraint *, void * > |
dgBodyMasterList::InsertAfter(dgListNode *const root, dgListNode *const node) | dgList< dgBodyMasterListRow > |
dgDeformableBodiesUpdate::InsertAfter(dgListNode *const root, dgListNode *const node) | dgList< dgCollisionDeformableMesh *> |
dgActiveContacts::InsertAfter(dgListNode *const root, dgListNode *const node) | dgList< dgContact *> |
dgBodyMasterList::InsertBefore(dgListNode *const root, dgListNode *const node) | dgList< dgBodyMasterListRow > |
dgDeformableBodiesUpdate::InsertBefore(dgListNode *const root, dgListNode *const node) | dgList< dgCollisionDeformableMesh *> |
dgActiveContacts::InsertBefore(dgListNode *const root, dgListNode *const node) | dgList< dgContact *> |
IntersectionTest(const dgCollisionInstance *const collisionA, const dgMatrix &matrixA, const dgCollisionInstance *const collisionB, const dgMatrix &matrixB, dgInt32 threadIndex) | dgWorld |
IsBusy() const | dgMutexThread |
m_constraintCount | dgBodyMasterList |
m_count | dgCollidingPairCollector |
m_deformableCount | dgBodyMasterList |
m_destructor | Newton |
m_disableBodies | dgBodyMasterList |
dgMutexThread::m_handle | dgThread | protected
dgAsyncThread::m_handle | dgThread | protected
dgMutexThread::m_id | dgThread | protected
dgAsyncThread::m_id | dgThread | protected
m_lock | dgCollidingPairCollector |
m_maxSize | dgCollidingPairCollector |
m_maxTimeStep | Newton |
dgMutexThread::m_name | dgThread | protected
dgAsyncThread::m_name | dgThread | protected
m_sentinel | dgCollidingPairCollector |
dgMutexThread::m_terminate | dgThread | protected
dgAsyncThread::m_terminate | dgThread | protected
dgMutexThread::m_threadRunning | dgThread | protected
dgAsyncThread::m_threadRunning | dgThread | protected
MakeSortMask(const dgBody *const body) const | dgBodyMasterList |
dgWorld::dgBodyMaterialList::Maximum() const | dgTree< dgContactMaterial, dgUnsigned32 > |
dgWorld::dgBodyCollisionList::Maximum() const | dgTree< const dgCollision *, dgUnsigned32 > |
NewtonDeadBodies::Maximum() const | dgTree< dgBody *, void * > |
NewtonDeadJoints::Maximum() const | dgTree< dgConstraint *, void * > |
dgBodyMasterList::Merge(dgList< dgBodyMasterListRow > &list) | dgList< dgBodyMasterListRow > |
dgDeformableBodiesUpdate::Merge(dgList< dgCollisionDeformableMesh * > &list) | dgList< dgCollisionDeformableMesh *> |
dgActiveContacts::Merge(dgList< dgContact * > &list) | dgList< dgContact *> |
dgWorld::dgBodyMaterialList::Minimum() const | dgTree< dgContactMaterial, dgUnsigned32 > |
dgWorld::dgBodyCollisionList::Minimum() const | dgTree< const dgCollision *, dgUnsigned32 > |
NewtonDeadBodies::Minimum() const | dgTree< dgBody *, void * > |
NewtonDeadJoints::Minimum() const | dgTree< dgConstraint *, void * > |
Newton(dgFloat32 scale, dgMemoryAllocator *const allocator) | Newton |
NewtonDeadBodies(dgMemoryAllocator *const allocator) | NewtonDeadBodies |
NewtonDeadJoints(dgMemoryAllocator *const allocator) | NewtonDeadJoints |
OnBeginWorkerThread(dgInt32 threadId) | dgWorldThreadPool | virtual
OnBodyDeserialize typedef | dgWorld |
OnBodySerialize typedef | dgWorld |
OnBodySerializeToFile(dgBody &body, dgSerialize serializeCallback, void *const userData) | dgWorld | static
OnCollisionInstanceDestroy typedef | dgWorld |
OnCollisionInstanceDuplicate typedef | dgWorld |
OnEndWorkerThread(dgInt32 threadId) | dgWorldThreadPool | virtual
OnIslandUpdate typedef | dgWorld |
OnListenerBodyDestroyCallback typedef | dgWorld |
OnListenerDestroyCallback typedef | dgWorld |
OnListenerUpdateCallback typedef | dgWorld |
OnSerializeToFile(void *const userData, const void *const buffer, size_t size) | dgWorld | static
dgWorld::dgBodyMasterList::operator dgInt32() const | dgList< dgBodyMasterListRow > |
dgWorld::dgBodyMaterialList::operator dgInt32() const | dgTree< dgContactMaterial, dgUnsigned32 > |
dgWorld::dgBodyCollisionList::operator dgInt32() const | dgTree< const dgCollision *, dgUnsigned32 > |
dgWorld::dgDeformableBodiesUpdate::operator dgInt32() const | dgList< dgCollisionDeformableMesh *> |
dgWorld::dgActiveContacts::operator dgInt32() const | dgList< dgContact *> |
NewtonDeadBodies::operator dgInt32() const | dgTree< dgBody *, void * > |
NewtonDeadJoints::operator dgInt32() const | dgTree< dgConstraint *, void * > |
QueueJob(dgWorkerThreadTaskCallback callback, void *const context0, void *const context1) | dgThreadHive |
ReleaseCollision(const dgCollision *const collision) | dgWorld |
ReleaseIndirectLock(dgThread::dgCriticalSection *const criticalSectionLock) const | dgThreadHive | inline
dgWorld::dgBodyMasterList::Remove(dgListNode *const node) | dgList< dgBodyMasterListRow > |
dgWorld::dgBodyMasterList::Remove(const dgBodyMasterListRow &element) | dgList< dgBodyMasterListRow > |
dgWorld::dgBodyMaterialList::Remove(dgUnsigned32 key) | dgTree< dgContactMaterial, dgUnsigned32 > |
dgWorld::dgBodyMaterialList::Remove(dgTreeNode *const node) | dgTree< dgContactMaterial, dgUnsigned32 > |
dgWorld::dgBodyCollisionList::Remove(dgUnsigned32 key) | dgTree< const dgCollision *, dgUnsigned32 > |
dgWorld::dgBodyCollisionList::Remove(dgTreeNode *const node) | dgTree< const dgCollision *, dgUnsigned32 > |
dgWorld::dgDeformableBodiesUpdate::Remove(dgListNode *const node) | dgList< dgCollisionDeformableMesh *> |
dgWorld::dgDeformableBodiesUpdate::Remove(const dgCollisionDeformableMesh * &element) | dgList< dgCollisionDeformableMesh *> |
dgWorld::dgActiveContacts::Remove(dgListNode *const node) | dgList< dgContact *> |
dgWorld::dgActiveContacts::Remove(const dgContact * &element) | dgList< dgContact *> |
NewtonDeadBodies::Remove(void * key) | dgTree< dgBody *, void * > |
NewtonDeadBodies::Remove(dgTreeNode *const node) | dgTree< dgBody *, void * > |
NewtonDeadJoints::Remove(void * key) | dgTree< dgConstraint *, void * > |
NewtonDeadJoints::Remove(dgTreeNode *const node) | dgTree< dgConstraint *, void * > |
dgWorld::dgBodyMasterList::RemoveAll() | dgList< dgBodyMasterListRow > |
dgWorld::dgBodyMaterialList::RemoveAll() | dgTree< dgContactMaterial, dgUnsigned32 > |
dgWorld::dgBodyCollisionList::RemoveAll() | dgTree< const dgCollision *, dgUnsigned32 > |
dgWorld::dgDeformableBodiesUpdate::RemoveAll() | dgList< dgCollisionDeformableMesh *> |
dgWorld::dgActiveContacts::RemoveAll() | dgList< dgContact *> |
NewtonDeadBodies::RemoveAll() | dgTree< dgBody *, void * > |
NewtonDeadJoints::RemoveAll() | dgTree< dgConstraint *, void * > |
RemoveAllGroupID() | dgWorld |
RemoveBody(dgBody *const body) | dgBodyMasterList |
RemoveConstraint(dgConstraint *const constraint) | dgBodyMasterList |
RemoveShape(dgCollisionDeformableMesh *const shape) | dgDeformableBodiesUpdate |
dgWorld::dgBodyMaterialList::Replace(dgContactMaterial &element, dgUnsigned32 key) | dgTree< dgContactMaterial, dgUnsigned32 > |
dgWorld::dgBodyCollisionList::Replace(const dgCollision * &element, dgUnsigned32 key) | dgTree< const dgCollision *, dgUnsigned32 > |
NewtonDeadBodies::Replace(dgBody * &element, void * key) | dgTree< dgBody *, void * > |
NewtonDeadJoints::Replace(dgConstraint * &element, void * key) | dgTree< dgConstraint *, void * > |
dgWorld::dgBodyMaterialList::ReplaceKey(dgUnsigned32 oldKey, dgUnsigned32 newKey) | dgTree< dgContactMaterial, dgUnsigned32 > |
dgWorld::dgBodyMaterialList::ReplaceKey(dgTreeNode *const node, dgUnsigned32 key) | dgTree< dgContactMaterial, dgUnsigned32 > |
dgWorld::dgBodyCollisionList::ReplaceKey(dgUnsigned32 oldKey, dgUnsigned32 newKey) | dgTree< const dgCollision *, dgUnsigned32 > |
dgWorld::dgBodyCollisionList::ReplaceKey(dgTreeNode *const node, dgUnsigned32 key) | dgTree< const dgCollision *, dgUnsigned32 > |
NewtonDeadBodies::ReplaceKey(void * oldKey, void * newKey) | dgTree< dgBody *, void * > |
NewtonDeadBodies::ReplaceKey(dgTreeNode *const node, void * key) | dgTree< dgBody *, void * > |
NewtonDeadJoints::ReplaceKey(void * oldKey, void * newKey) | dgTree< dgConstraint *, void * > |
NewtonDeadJoints::ReplaceKey(dgTreeNode *const node, void * key) | dgTree< dgConstraint *, void * > |
dgBodyMasterList::RotateToBegin(dgListNode *const node) | dgList< dgBodyMasterListRow > |
dgDeformableBodiesUpdate::RotateToBegin(dgListNode *const node) | dgList< dgCollisionDeformableMesh *> |
dgActiveContacts::RotateToBegin(dgListNode *const node) | dgList< dgContact *> |
dgBodyMasterList::RotateToEnd(dgListNode *const node) | dgList< dgBodyMasterListRow > |
dgDeformableBodiesUpdate::RotateToEnd(dgListNode *const node) | dgList< dgCollisionDeformableMesh *> |
dgActiveContacts::RotateToEnd(dgListNode *const node) | dgList< dgContact *> |
dgWorld::dgBodyMasterList::SanityCheck() const | dgList< dgBodyMasterListRow > |
dgWorld::dgBodyMaterialList::SanityCheck() const | dgTree< dgContactMaterial, dgUnsigned32 > |
dgWorld::dgBodyCollisionList::SanityCheck() const | dgTree< const dgCollision *, dgUnsigned32 > |
dgWorld::dgDeformableBodiesUpdate::SanityCheck() const | dgList< dgCollisionDeformableMesh *> |
dgWorld::dgActiveContacts::SanityCheck() const | dgList< dgContact *> |
NewtonDeadBodies::SanityCheck() const | dgTree< dgBody *, void * > |
NewtonDeadJoints::SanityCheck() const | dgTree< dgConstraint *, void * > |
SerializeBodyArray(dgBody **const array, dgInt32 count, OnBodySerialize bodyCallback, dgSerialize serializeCallback, void *const userData) const | dgWorld |
SerializeCollision(dgCollisionInstance *const shape, dgSerialize deserialization, void *const userData) const | dgWorld |
SerializeToFile(const char *const fileName) const | dgWorld |
dgWorld::dgBodyMasterList::SetAllocator(dgMemoryAllocator *const allocator) | dgList< dgBodyMasterListRow > |
dgWorld::dgBodyMaterialList::SetAllocator(dgMemoryAllocator *const allocator) | dgTree< dgContactMaterial, dgUnsigned32 > |
dgWorld::dgBodyCollisionList::SetAllocator(dgMemoryAllocator *const allocator) | dgTree< const dgCollision *, dgUnsigned32 > |
dgWorld::dgDeformableBodiesUpdate::SetAllocator(dgMemoryAllocator *const allocator) | dgList< dgCollisionDeformableMesh *> |
dgWorld::dgActiveContacts::SetAllocator(dgMemoryAllocator *const allocator) | dgList< dgContact *> |
NewtonDeadBodies::SetAllocator(dgMemoryAllocator *const allocator) | dgTree< dgBody *, void * > |
NewtonDeadJoints::SetAllocator(dgMemoryAllocator *const allocator) | dgTree< dgConstraint *, void * > |
SetCollisionInstanceConstructorDestructor(OnCollisionInstanceDuplicate constructor, OnCollisionInstanceDestroy destructor) | dgWorld |
SetContactMergeTolerance(dgFloat32 tolerenace) | dgWorld |
SetCurrentHardwareMode(dgInt32 deviceIndex) | dgWorld |
SetFrictionMode(dgInt32 mode) | dgWorld |
SetFrictionThreshold(dgFloat32 acceletion) | dgWorld |
SetIslandUpdateCallback(OnIslandUpdate callback) | dgWorld |
SetListenerBodyDestroyCallback(void *const listener, OnListenerBodyDestroyCallback callback) | dgWorld |
SetMatertThread(dgThread *const mastertThread) | dgThreadHive |
SetPerfomanceCounter(OnGetPerformanceCountCallback callback) | dgWorld |
dgMutexThread::SetPriority(int priority) | dgThread |
dgAsyncThread::SetPriority(int priority) | dgThread |
SetSolverMode(dgInt32 mode) | dgWorld |
SetThreadsCount(dgInt32 count) | dgWorld |
SetUserData(void *const userData) | dgWorld |
SortMasterList() | dgBodyMasterList |
StepDynamics(dgFloat32 timestep) | dgWorld |
dgMutexThread::StillBusy() const | dgThread |
dgAsyncThread::StillBusy() const | dgThread |
dgMutexThread::SuspendExecution(dgSemaphore &mutex) | dgThread |
dgMutexThread::SuspendExecution(dgInt32 count, dgSemaphore *const mutexes) | dgThread |
dgAsyncThread::SuspendExecution(dgSemaphore &mutex) | dgThread |
dgAsyncThread::SuspendExecution(dgInt32 count, dgSemaphore *const mutexes) | dgThread |
dgWorld::dgBodyMaterialList::SwapInfo(dgTree &tree) | dgTree< dgContactMaterial, dgUnsigned32 > |
dgWorld::dgBodyCollisionList::SwapInfo(dgTree &tree) | dgTree< const dgCollision *, dgUnsigned32 > |
NewtonDeadBodies::SwapInfo(dgTree &tree) | dgTree< dgBody *, void * > |
NewtonDeadJoints::SwapInfo(dgTree &tree) | dgTree< dgConstraint *, void * > |
Sync() | dgWorld |
SynchronizationBarrier() | dgThreadHive |
dgMutexThread::Terminate() | dgMutexThread |
dgAsyncThread::Terminate() | dgAsyncThread |
dgMutexThread::Tick() | dgMutexThread |
dgAsyncThread::Tick() | dgAsyncThread |
dgWorld::dgBodyMasterList::Unlink(dgListNode *const node) | dgList< dgBodyMasterListRow > |
dgWorld::dgBodyMaterialList::Unlink(dgTreeNode *const node) | dgTree< dgContactMaterial, dgUnsigned32 > |
dgWorld::dgBodyCollisionList::Unlink(dgTreeNode *const node) | dgTree< const dgCollision *, dgUnsigned32 > |
dgWorld::dgDeformableBodiesUpdate::Unlink(dgListNode *const node) | dgList< dgCollisionDeformableMesh *> |
dgWorld::dgActiveContacts::Unlink(dgListNode *const node) | dgList< dgContact *> |
NewtonDeadBodies::Unlink(dgTreeNode *const node) | dgTree< dgBody *, void * > |
NewtonDeadJoints::Unlink(dgTreeNode *const node) | dgTree< dgConstraint *, void * > |
Update(dgFloat32 timestep) | dgWorld |
UpdateAsync(dgFloat32 timestep) | dgWorld |
UpdatePhysics(dgFloat32 timestep) | Newton |
UpdatePhysicsAsync(dgFloat32 timestep) | Newton |
~dgAsyncThread(void) | dgAsyncThread | virtual
~dgBodyMasterList() | dgBodyMasterList |
~dgCollidingPairCollector() | dgCollidingPairCollector |
dgBodyMasterList::~dgList() | dgList< dgBodyMasterListRow > | virtual
dgDeformableBodiesUpdate::~dgList() | dgList< dgCollisionDeformableMesh *> | virtual
dgActiveContacts::~dgList() | dgList< dgContact *> | virtual
~dgMutexThread(void) | dgMutexThread | virtual
~dgThread() | dgThread | virtual
~dgThreadHive() | dgThreadHive | virtual
dgWorld::dgBodyMaterialList::~dgTree() | dgTree< dgContactMaterial, dgUnsigned32 > | virtual
dgWorld::dgBodyCollisionList::~dgTree() | dgTree< const dgCollision *, dgUnsigned32 > | virtual
NewtonDeadBodies::~dgTree() | dgTree< dgBody *, void * > | virtual
NewtonDeadJoints::~dgTree() | dgTree< dgConstraint *, void * > | virtual
~dgWorld() | dgWorld |
~Newton() | Newton |