#ifndef NEWTONB3D_NEWTONB3D_BMX_RELEASE_WIN32_X86_H
#define NEWTONB3D_NEWTONB3D_BMX_RELEASE_WIN32_X86_H

#include <brl.mod/blitz.mod/.bmx/blitz.bmx.release.win32.x86.h>
#include <brl.mod/appstub.mod/.bmx/appstub.bmx.release.win32.x86.h>
#include <brl.mod/audio.mod/.bmx/audio.bmx.release.win32.x86.h>
#include <brl.mod/bank.mod/.bmx/bank.bmx.release.win32.x86.h>
#include <brl.mod/bankstream.mod/.bmx/bankstream.bmx.release.win32.x86.h>
#include <brl.mod/basic.mod/.bmx/basic.bmx.release.win32.x86.h>
#include <brl.mod/bmploader.mod/.bmx/bmploader.bmx.release.win32.x86.h>
#include <brl.mod/d3d7max2d.mod/.bmx/d3d7max2d.bmx.release.win32.x86.h>
#include <brl.mod/d3d9max2d.mod/.bmx/d3d9max2d.bmx.release.win32.x86.h>
#include <brl.mod/data.mod/.bmx/data.bmx.release.win32.x86.h>
#include <brl.mod/directsoundaudio.mod/.bmx/directsoundaudio.bmx.release.win32.x86.h>
#include <brl.mod/eventqueue.mod/.bmx/eventqueue.bmx.release.win32.x86.h>
#include <brl.mod/freeaudioaudio.mod/.bmx/freeaudioaudio.bmx.release.win32.x86.h>
#include <brl.mod/freetypefont.mod/.bmx/freetypefont.bmx.release.win32.x86.h>
#include <brl.mod/glgraphics.mod/.bmx/glgraphics.bmx.release.win32.x86.h>
#include <brl.mod/glmax2d.mod/.bmx/glmax2d.bmx.release.win32.x86.h>
#include <brl.mod/gnet.mod/.bmx/gnet.bmx.release.win32.x86.h>
#include <brl.mod/jpgloader.mod/.bmx/jpgloader.bmx.release.win32.x86.h>
#include <brl.mod/map.mod/.bmx/map.bmx.release.win32.x86.h>
#include <brl.mod/maxlua.mod/.bmx/maxlua.bmx.release.win32.x86.h>
#include <brl.mod/maxutil.mod/.bmx/maxutil.bmx.release.win32.x86.h>
#include <brl.mod/oggloader.mod/.bmx/oggloader.bmx.release.win32.x86.h>
#include <brl.mod/openalaudio.mod/.bmx/openalaudio.bmx.release.win32.x86.h>
#include <brl.mod/pngloader.mod/.bmx/pngloader.bmx.release.win32.x86.h>
#include <brl.mod/retro.mod/.bmx/retro.bmx.release.win32.x86.h>
#include <brl.mod/tgaloader.mod/.bmx/tgaloader.bmx.release.win32.x86.h>
#include <brl.mod/threads.mod/.bmx/threads.bmx.release.win32.x86.h>
#include <brl.mod/timer.mod/.bmx/timer.bmx.release.win32.x86.h>
#include <brl.mod/timerdefault.mod/.bmx/timerdefault.bmx.release.win32.x86.h>
#include <brl.mod/wavloader.mod/.bmx/wavloader.bmx.release.win32.x86.h>
#include <pub.mod/freejoy.mod/.bmx/freejoy.bmx.release.win32.x86.h>
#include <pub.mod/freeprocess.mod/.bmx/freeprocess.bmx.release.win32.x86.h>
#include <pub.mod/macos.mod/.bmx/macos.bmx.release.win32.x86.h>
#include <pub.mod/opengles.mod/.bmx/opengles.bmx.release.win32.x86.h>
#include <pub.mod/vulkan.mod/.bmx/vulkan.bmx.release.win32.x86.h>
#include <pub.mod/xmmintrin.mod/.bmx/xmmintrin.bmx.release.win32.x86.h>
#include <openb3d.mod/b3dglgraphics.mod/.bmx/b3dglgraphics.bmx.release.win32.x86.h>
#include <newton.mod/dynamics.mod/.bmx/dynamics.bmx.release.win32.x86.h>
#include "newtonworld.bmx.release.win32.x86.h"
#include "newtonbody.bmx.release.win32.x86.h"
#include "newtonground.bmx.release.win32.x86.h"
#include "newtoncube.bmx.release.win32.x86.h"
#include "newtonsphere.bmx.release.win32.x86.h"
int _bb_newtonb3d_newtonb3d();

#endif
