My Project: openb3dlib.mod/openb3d/src/x.cpp File Reference

My Project

Classes | Namespaces | Functions | Variables
x.cpp File Reference
`#include "string_helper.h"`
`#include "model.h"`
`#include "entity.h"`
`#include "bone.h"`
`#include "mesh.h"`
`#include "texture.h"`
`#include "file.h"`
`#include <list>`
`#include <cctype>`
`#include <algorithm>`

## Classes

class | loadX::XLoader_TreeNode

## Namespaces

| loadX

## Functions

string | loadX::xReadString (File *file, int lenght)
string | loadX::xReadAll (File *file)
void | loadX::string_find_and_replace (string &source, string find, string replace)
double | loadX::convertToDouble (std::string const &s)
vector< string > | loadX::split (const string &strValue, char separator)
string | loadX::XLoader_RemoveUnprintables (string s)
int | loadX::XLoader_FindBracketMatch (string s)
int | loadX::XLoader_FindAlphaChar (string s)
XLoader_TreeNode * | loadX::XLoader_MakeTree (string s, XLoader_TreeNode *parent=0)
void | loadX::loadBrush (list< XLoader_TreeNode *> matlist, Brush *brushes[], vector< string > &brushnames)
list< XLoader_TreeNode * > | loadX::XLoader_FindTreeElements (XLoader_TreeNode *tree, string Template, int recur=0)
Mesh * | loadX::LoadX (string URL, Entity *parent_ent)

## Variables

File * | loadX::Stream
list< int > | loadX::MovedTris