My Project: openb3dlib.mod/openb3d/src/camera.cpp File Reference

My Project

Functions
camera.cpp File Reference
`#include "global.h"`
`#include "entity.h"`
`#include "camera.h"`
`#include "light.h"`
`#include "sprite.h"`
`#include "sprite_batch.h"`
`#include "particle.h"`
`#include "pick.h"`
`#include "project.h"`

## Functions

void | UpdateEntityRender (Entity *ent, Entity *cam)

## Function Documentation

## § UpdateEntityRender()

void UpdateEntityRender | ( | Entity * | ent,
|  | Entity * | cam
| ) |  |