My Project: dynamics.mod/NewtonDynamics/source/physics/dgCollisionBVH.h File Reference

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Classes | Typedefs
dgCollisionBVH.h File Reference
`#include "dgCollision.h"`
`#include "dgCollisionMesh.h"`

Go to the source code of this file.

## Classes

class | dgCollisionBVH
struct | dgCollisionBVH::dgBVHRay

## Typedefs

typedef dgFloat32(* | dgCollisionBVHUserRayCastCallback) (const dgBody *const body, const dgCollisionBVH *const heightFieldCollision, dgFloat32 interception, dgFloat32 *normal, dgInt32 faceId, void *usedData)

## Typedef Documentation

## § dgCollisionBVHUserRayCastCallback

typedef dgFloat32(* dgCollisionBVHUserRayCastCallback) (const dgBody *const body, const dgCollisionBVH *const heightFieldCollision, dgFloat32 interception, dgFloat32 *normal, dgInt32 faceId, void *usedData)