My Project: Member List

My Project

ParticleBatch Member List

This is the complete list of members for ParticleBatch, including all inherited members.

AddAnimSeq(int length) | Entity |
AddMesh(Mesh *mesh2) | Mesh |
AddParent(Entity &parent_ent) | Entity |
AlignToVector(float x, float y, float z, int axis, float rate) | Entity |
Alpha() | Mesh |
alpha_order | Entity |
anim | Entity |
anim_dir | Entity |
anim_list | Entity |
anim_mode | Entity |
anim_render | Entity |
anim_seq | Entity |
anim_seqs_first | Entity |
anim_seqs_last | Entity |
anim_speed | Entity |
anim_surf_list | Mesh |
anim_time | Entity |
anim_trans | Entity |
anim_update | Entity |
Animate(int mode=1, float speed=1.0, int seq=0, int trans=0) | Entity |
animate_list | Entity | static
AnimLength() | Entity |
AnimTime() | Entity |
bones | Mesh |
box_d | Entity |
box_h | Entity |
box_w | Entity |
box_x | Entity |
box_y | Entity |
box_z | Entity |
brush | Entity |
c_col_tree | Mesh |
child_list | Entity |
class_name | Entity |
CollapseAnimMesh(Mesh *mesh=NULL) | Mesh |
CollapseChildren(Entity *ent0, Mesh *mesh=NULL) | Mesh |
collision | Entity |
collision_type | Entity |
CollisionEntity(int index) | Entity |
CollisionNX(int index) | Entity |
CollisionNY(int index) | Entity |
CollisionNZ(int index) | Entity |
CollisionSurface(int index) | Entity |
CollisionTime(int index) | Entity |
CollisionTriangle(int index) | Entity |
CollisionX(int index) | Entity |
CollisionY(int index) | Entity |
CollisionZ(int index) | Entity |
CopyBonesList(Entity *ent, vector< Bone *> &bones) | Mesh | static
CopyEntity(Entity *ent=NULL) | Mesh | virtual
CopyMesh(Entity *parent_ent=NULL) | Mesh |
CountAllChildren(int no_children=0) | Entity |
CountChildren() | Entity |
CountCollisions() | Entity |
CountSurfaces() | Mesh |
CreateBone(Entity *parent_ent=NULL) | Mesh |
CreateCone(int segments=8, int solid=true, Entity *parent_ent=NULL) | Mesh | static
CreateCube(Entity *parent_ent=NULL) | Mesh | static
CreateCylinder(int verticalsegments=8, int solid=true, Entity *parent_ent=NULL) | Mesh | static
CreateMesh(Entity *parent_ent=NULL) | Mesh | static
CreatePlane(int divs=1, Entity *parent_ent=NULL) | Mesh | static
CreateQuad(Entity *parent_ent=NULL) | Mesh | static
CreateSphere(int segments=8, Entity *parent_ent=NULL) | Mesh | static
CreateSurface(Brush *Bru=NULL) | Mesh |
cull_radius | Entity |
DeltaPitch(Entity *ent2) | Entity |
DeltaYaw(Entity *ent2) | Entity |
dynamic | Entity |
dynamic_pitch | Entity |
dynamic_roll | Entity |
dynamic_x | Entity |
dynamic_y | Entity |
dynamic_yaw | Entity |
dynamic_z | Entity |
Entity() | Entity | inline
entity_list | Entity | static
EntityAlpha(float a, int recursive=false) | Entity |
EntityBlend(int blend_no, int recursive=false) | Entity |
EntityBlue(float b, int recursive=false) | Entity |
EntityBox(float x, float y, float z, float w, float h, float d) | Entity |
EntityClass() | Entity |
EntityCollided(int type_no) | Entity |
EntityColor(float r, float g, float b, float a, int recursive=false) | Entity |
EntityColor(float r, float g, float b, int recursive=false) | Entity |
EntityDistance(Entity *ent2) | Entity |
EntityDistanceSquared(Entity *ent2) | Entity |
EntityFX(int fx_no, int recursive=false) | Entity |
EntityGreen(float g, int recursive=false) | Entity |
EntityName() | Entity |
EntityOrder(int order_no, int recursive=false) | Entity |
EntityParent(Entity *parent_ent, int glob=true) | Entity |
EntityPickMode(int no, int obscure=true) | Entity |
EntityPitch(int global=false) | Entity |
EntityRadius(float rx, float ry=0.0) | Entity |
EntityRed(float r, int recursive=false) | Entity |
EntityRoll(int global=false) | Entity |
EntityScaleX(int glob=false) | Entity |
EntityScaleY(int glob=false) | Entity |
EntityScaleZ(int glob=false) | Entity |
EntityShininess(float s, int recursive=false) | Entity |
EntityTexture(Texture *texture, int frame=0, int index=0, int recursive=false) | Entity |
EntityType(int type_no, int recursive=false) | Entity |
EntityX(int global=false) | Entity |
EntityY(int global=false) | Entity |
EntityYaw(int global=false) | Entity |
EntityZ(int global=false) | Entity |
ExtractAnimSeq(int first_frame, int last_frame, int seq=0) | Entity |
FindChild(string child_name) | Entity |
FitMesh(float x, float y, float z, float width, float height, float depth, int uniform=false) | Mesh |
FlipMesh() | Mesh |
FreeEntity(void) | Mesh | virtual
GetBounds() | Mesh |
GetChild(int child_no) | Entity |
GetChildFromAll(int child_no, int &no_children, Entity *ent=NULL) | Entity |
GetEntityBrush() | Entity |
GetEntityType() | Entity |
GetParent() | Entity |
GetParticleBatch(Texture *tex, int blend, int order) | ParticleBatch | inlinestatic
GetSurface(int surf_no_get) | Mesh |
Hidden() | Entity |
hide | Entity |
HideEntity() | Entity |
LoadAnimMesh(string filename, Entity *parent_ent=NULL) | Mesh | static
LoadAnimSeq(string filename) | Entity |
LoadMesh(string filename, Entity *parent_ent=NULL) | Mesh | static
mat | Entity |
mat_sp | Mesh |
max_x | Mesh |
max_y | Mesh |
max_z | Mesh |
Mesh() | Mesh | inline
MeshAlpha(float a) | Mesh |
MeshBlue(float b) | Mesh |
MeshColor(float r, float g, float b, float a) | Mesh |
MeshColor(float r, float g, float b) | Mesh |
MeshCSG(Mesh *mesh2, int method) | Mesh |
MeshDepth() | Mesh |
MeshesIntersect(Mesh *mesh2) | Mesh |
MeshGreen(float g) | Mesh |
MeshHeight() | Mesh |
MeshRed(float r) | Mesh |
MeshWidth() | Mesh |
min_x | Mesh |
min_y | Mesh |
min_z | Mesh |
MoveEntity(float mx, float my, float mz) | Entity |
MQ_GetInvMatrix(Matrix &mat0) | Entity |
MQ_GetMatrix(Matrix &mat3) | Entity |
MQ_GetScaleXYZ(float &width, float &height, float &depth) | Entity |
MQ_SetMatrix(Matrix &inputMatrix) | Entity |
MQ_Turn(float ang, float vx, float vy, float vz, int glob=false) | Entity |
MQ_Update() | Entity |
name | Entity |
NameEntity(string e_name) | Entity |
new_no | Entity |
new_x | Entity |
new_y | Entity |
new_z | Entity |
no_collisions | Entity |
no_seqs | Entity |
no_surfs | Mesh |
obscurer | Entity |
old_mat | Entity |
old_pitch | Entity |
old_roll | Entity |
old_x | Entity |
old_y | Entity |
old_yaw | Entity |
old_z | Entity |
order | Entity |
PaintEntity(Brush &bru, int recursive=false) | Entity |
PaintMesh(Brush *bru) | Mesh |
parent | Entity |
particle_batch_list | ParticleBatch | static
ParticleBatch() | ParticleBatch | inline
pick_mode | Entity |
PointEntity(Entity *target_ent, float roll=0.0) | Entity |
PositionEntity(float x, float y, float z, int glob=false) | Entity |
PositionMesh(float px, float py, float pz) | Mesh |
px | Entity |
py | Entity |
pz | Entity |
qw | Entity |
qx | Entity |
qy | Entity |
qz | Entity |
radius_x | Entity |
radius_y | Entity |
Render() | ParticleBatch | virtual
RepeatMesh(Entity *parent_ent=NULL) | Mesh |
reset_bounds | Mesh |
reset_col_tree | Mesh |
ResetEntity() | Entity |
RotateEntity(float x, float y, float z, int glob=false) | Entity |
RotateMesh(float pitch, float yaw, float roll) | Mesh |
rotmat | Entity |
rx | Entity |
ry | Entity |
rz | Entity |
ScaleEntity(float x, float y, float z, int glob=false) | Entity |
ScaleMesh(float sx, float sy, float sz) | Mesh |
SetAnimKey(float frame, int pos_key=true, int rot_key=true, int scale_key=true) | Entity |
SetAnimTime(float time, int seq=0) | Entity |
ShowEntity() | Entity |
SkinMesh(int surf_no_get, int vid, int bone1, float weight1=1.0, int bone2=0, float weight2=0, int bone3=0, float weight3=0, int bone4=0, float weight4=0) | Mesh |
surf_list | Mesh |
sx | Entity |
sy | Entity |
sz | Entity |
tformed_x | Entity | static
tformed_y | Entity | static
tformed_z | Entity | static
TFormedX() | Entity | static
TFormedY() | Entity | static
TFormedZ() | Entity | static
TFormNormal(float x, float y, float z, Entity *src_ent, Entity *dest_ent) | Entity | static
TFormPoint(float x, float y, float z, Entity *src_ent, Entity *dest_ent) | Entity | static
TFormVector(float x, float y, float z, Entity *src_ent, Entity *dest_ent) | Entity | static
trail | ParticleBatch |
TransformMesh(Matrix &mat) | Mesh |
TranslateEntity(float tx, float ty, float tz, int glob=false) | Entity |
TreeCheck() | Mesh |
TurnEntity(float x, float y, float z, int glob=false) | Entity |
Update() | Mesh | inlinevirtual
UpdateAllEntities(void(Update)(Entity *ent, Entity *ent2), Entity *ent2=NULL) | Entity |
UpdateChildren(Entity *ent_p) | Entity | static
UpdateMat(bool load_identity=false) | Entity |
UpdateNormals() | Mesh |
UpdateShadow() | Mesh |