My Project: openb3dlib.mod/openb3d/src/camera.h File Reference

My Project

Classes | Functions
camera.h File Reference
`#include "global.h"`
`#include "entity.h"`
`#include "mesh.h"`
`#include "sprite.h"`
`#include <vector>`
`#include <cmath>`

Go to the source code of this file.

## Classes

class | Camera

## Functions

void | UpdateEntityRender0 (Entity *ent, Entity *cam=NULL)
void | UpdateEntityRender (Entity *ent, Entity *cam=NULL)

## Function Documentation

## § UpdateEntityRender()

void UpdateEntityRender | ( | Entity * | ent,
|  | Entity * | cam = `NULL`
| ) |  |

## § UpdateEntityRender0()

void UpdateEntityRender0 | ( | Entity * | ent,
|  | Entity * | cam = `NULL`
| ) |  |