My Project: openb3dlib.mod/openb3d/src/collision2.cpp File Reference

My Project

Functions | Variables
collision2.cpp File Reference
`#include "collision2.h"`
`#include "entity.h"`
`#include "pivot.h"`
`#include "mesh.h"`
`#include "camera.h"`
`#include "terrain.h"`
`#include "surface.h"`
`#include "collision.h"`
`#include "tree.h"`
`#include "geom.h"`
`#include <vector>`
`#include <list>`
`#include <iostream>`

## Functions

void | UpdateCollisions ()
int | PositionEntities (int update_old, int add_to_new)
void | clearCollisions ()
void | UpdateStaticCollisions ()
void | UpdateDynamicCollisions ()
int | QuickCheck (Entity &ent, Entity &ent2)

## Variables

Vector | col_coords

## Function Documentation

## § clearCollisions()

void clearCollisions | ( |  | ) |

## § PositionEntities()

int PositionEntities | ( | int | update_old,
|  | int | add_to_new
| ) |  |

## § QuickCheck()

int QuickCheck | ( | Entity & | ent,
|  | Entity & | ent2
| ) |  |

## § UpdateCollisions()

void UpdateCollisions | ( |  | ) |

## § UpdateDynamicCollisions()

void UpdateDynamicCollisions | ( |  | ) |

## § UpdateStaticCollisions()

void UpdateStaticCollisions | ( |  | ) |

## Variable Documentation

## § col_coords

Vector col_coords