My Project: Member List

My Project

ProgramObject Member List

This is the complete list of members for ProgramObject, including all inherited members.

Activate() | ProgramObject |
AttachFragShader(ShaderObject *myShader) | ProgramObject |
AttachVertShader(ShaderObject *myShader) | ProgramObject |
Create(string name="null") | ProgramObject | static
DeActivate() | ProgramObject |
DetachFragShader(ShaderObject *fShader) | ProgramObject |
DetachVertShader(ShaderObject *vShader) | ProgramObject |
fList | ProgramObject |
fragShaderCount | ProgramObject |
GetAttribLoc(string name) | ProgramObject |
GetUniLoc(string name) | ProgramObject |
progName | ProgramObject |
Program | ProgramObject |
ProgramObjectList | ProgramObject | static
RefreshTypeMap() | ProgramObject |
SetMatrix2F(string name, float *m) | ProgramObject |
SetMatrix3F(string name, float *m) | ProgramObject |
SetMatrix4F(string name, float *m) | ProgramObject |
SetParameter1D(string name, double v1) | ProgramObject |
SetParameter1F(string name, float v) | ProgramObject |
SetParameter1I(string name, int v1) | ProgramObject |
SetParameter1S(string name, float v1) | ProgramObject |
SetParameter2D(string name, double v1, double v2) | ProgramObject |
SetParameter2F(string name, float v1, float v2) | ProgramObject |
SetParameter2I(string name, int v1, int v2) | ProgramObject |
SetParameter2S(string name, float v1, float v2) | ProgramObject |
SetParameter3D(string name, double v1, double v2, double v3) | ProgramObject |
SetParameter3F(string name, float v1, float v2, float v3) | ProgramObject |
SetParameter3I(string name, int v1, int v2, int v3) | ProgramObject |
SetParameter3S(string name, float v1, float v2, float v3) | ProgramObject |
SetParameter4D(string name, double v1, double v2, double v3, double v4) | ProgramObject |
SetParameter4F(string name, float v1, float v2, float v3, float v4) | ProgramObject |
SetParameter4I(string name, int v1, int v2, int v3, int v4) | ProgramObject |
SetParameter4S(string name, float v1, float v2, float v3, float v4) | ProgramObject |
SetParameterArray(string name, Surface *surf, int vbo) | ProgramObject |
SetParameterArray(string name, vector< float > *vertices, int vbo) | ProgramObject |
SetVector1F(string name, float *v1) | ProgramObject |
SetVector1I(string name, int *v1) | ProgramObject |
SetVector2F(string name, float *v1) | ProgramObject |
SetVector2I(string name, int *v1) | ProgramObject |
SetVector3F(string name, float *v1) | ProgramObject |
SetVector3I(string name, int *v1) | ProgramObject |
SetVector4F(string name, float *v1) | ProgramObject |
SetVector4I(string name, int *v1) | ProgramObject |
TypeMap | ProgramObject |
vertShaderCount | ProgramObject |
vList | ProgramObject |