My Project: SpriteBatch Class Reference

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Public Member Functions | Static Public Member Functions | Public Attributes | Static Public Attributes | List of all members
SpriteBatch Class Reference

`#include <sprite_batch.h>`

## Public Member Functions

| SpriteBatch ()
Mesh * | GetSpriteBatchMesh ()

## Static Public Member Functions

static Surface * | GetSpriteBatchSurface (Texture *tex, int blend, int order)
static void | Clear ()

## Public Attributes

Surface * | surf
Mesh * | mesh
Texture * | texture
int | blend
int | order

## Static Public Attributes

static list< SpriteBatch * > | sprite_batch_list

## Constructor & Destructor Documentation

## § SpriteBatch()

SpriteBatch::SpriteBatch | ( |  | ) |

inline

## Member Function Documentation

## § Clear()

static void SpriteBatch::Clear | ( |  | ) |

inlinestatic

## § GetSpriteBatchMesh()

Mesh* SpriteBatch::GetSpriteBatchMesh | ( |  | ) |

inline

## § GetSpriteBatchSurface()

static Surface* SpriteBatch::GetSpriteBatchSurface | ( | Texture * | tex,
|  | int | blend,
|  | int | order
| ) |  |

inlinestatic

## Member Data Documentation

## § blend

int SpriteBatch::blend

## § mesh

Mesh* SpriteBatch::mesh

## § order

int SpriteBatch::order

## § sprite_batch_list

list< SpriteBatch * > SpriteBatch::sprite_batch_list

static

## § surf

Surface* SpriteBatch::surf

## § texture

Texture* SpriteBatch::texture

The documentation for this class was generated from the following files:

- openb3dlib.mod/openb3d/src/sprite_batch.h
- openb3dlib.mod/openb3d/src/sprite_batch.cpp