My Project: dynamics.mod/NewtonDynamics/source/physics/dgBody.cpp File Reference

My Project

Macros
dgBody.cpp File Reference
`#include "dgPhysicsStdafx.h"`
`#include "dgBody.h"`
`#include "dgWorld.h"`
`#include "dgContact.h"`
`#include "dgCollision.h"`
`#include "dgCollisionInstance.h"`
`#include "dgCollisionCompound.h"`
`#include "dgWorldDynamicUpdate.h"`
`#include "dgCollisionDeformableMesh.h"`
`#include "dgCollisionCompoundFractured.h"`

## Macros

#define | DG_MAX_ANGLE_STEP dgFloat32 (45.0f * dgDEG2RAD)

## Macro Definition Documentation

## § DG_MAX_ANGLE_STEP

#define DG_MAX_ANGLE_STEP dgFloat32 (45.0f * dgDEG2RAD)