My Project: openb3dlib.mod/openb3d/src/octree.cpp File Reference

My Project

Namespaces | Functions
octree.cpp File Reference
`#include "global.h"`
`#include "entity.h"`
`#include "camera.h"`
`#include "brush.h"`
`#include "pick.h"`
`#include "octree.h"`
`#include "csg.h"`

## Namespaces

| CSG

## Functions

void | CSG::ScanObject (Mesh *mesh)
void | CSG::SplitTriangles (Mesh *obj1)
void | CSG::RebuildMesh (Mesh *mesh, Mesh *mesh2, int invert=false, int keepshared=false)