My Project: OcTreeChild Class Reference

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Public Member Functions | Public Attributes | List of all members
OcTreeChild Class Reference

`#include <octree.h>`

## Public Member Functions

void | AddToOctree (Mesh *mesh1, int level, float X, float Y, float Z, float Near, float Far, int block)
void | FreeChild ()
OcTreeChild * | CopyChild ()
void | RenderChild ()
void | Coll_Child ()

## Public Attributes

OcTreeChild * | child [8]
int | isBlock
float | x
float | y
float | z
float | width
float | height
float | depth
float | near
float | far
Mesh * | mesh

## Member Function Documentation

## § AddToOctree()

void OcTreeChild::AddToOctree | ( | Mesh * | mesh1,
|  | int | level,
|  | float | X,
|  | float | Y,
|  | float | Z,
|  | float | Near,
|  | float | Far,
|  | int | block
| ) |  |

## § Coll_Child()

void OcTreeChild::Coll_Child | ( |  | ) |

## § CopyChild()

OcTreeChild * OcTreeChild::CopyChild | ( |  | ) |

## § FreeChild()

void OcTreeChild::FreeChild | ( |  | ) |

## § RenderChild()

void OcTreeChild::RenderChild | ( |  | ) |

## Member Data Documentation

## § child

OcTreeChild* OcTreeChild::child[8]

## § depth

float OcTreeChild::depth

## § far

float OcTreeChild::far

## § height

float OcTreeChild::height

## § isBlock

int OcTreeChild::isBlock

## § mesh

Mesh* OcTreeChild::mesh

## § near

float OcTreeChild::near

## § width

float OcTreeChild::width

## § x

float OcTreeChild::x

## § y

float OcTreeChild::y

## § z

float OcTreeChild::z

The documentation for this class was generated from the following files:

- openb3dlib.mod/openb3d/src/octree.h
- openb3dlib.mod/openb3d/src/octree.cpp