My Project: dynamics.mod/NewtonDynamics/source/physics/dgNarrowPhaseCollision.cpp File Reference

My Project

Macros
dgNarrowPhaseCollision.cpp File Reference
`#include "dgPhysicsStdafx.h"`
`#include "dgWorld.h"`
`#include "dgCollision.h"`
`#include "dgMeshEffect.h"`
`#include "dgDynamicBody.h"`
`#include "dgCollisionBVH.h"`
`#include "dgCollisionBox.h"`
`#include "dgKinematicBody.h"`
`#include "dgCollisionCone.h"`
`#include "dgCollisionNull.h"`
`#include "dgBodyMasterList.h"`
`#include "dgCollisionScene.h"`
`#include "dgCollisionSphere.h"`
`#include "dgCollisionCapsule.h"`
`#include "dgCollisionCylinder.h"`
`#include "dgCollisionCompound.h"`
`#include "dgCollisionUserMesh.h"`
`#include "dgCollisionInstance.h"`
`#include "dgDeformableContact.h"`
`#include "dgWorldDynamicUpdate.h"`
`#include "dgCollisionConvexHull.h"`
`#include "dgCollisionHeightField.h"`
`#include "dgCollisionConvexPolygon.h"`
`#include "dgCollisionDeformableMesh.h"`
`#include "dgCollisionTaperedCapsule.h"`
`#include "dgCollisionTaperedCylinder.h"`
`#include "dgCollisionChamferCylinder.h"`
`#include "dgCollisionCompoundFractured.h"`
`#include "dgCollisionDeformableSolidMesh.h"`
`#include "dgCollisionDeformableClothPatch.h"`

## Macros

#define | DG_CONTACT_TRANSLATION_ERROR (dgFloat32 (1.0e-3f))
#define | DG_CONTACT_ANGULAR_ERROR (dgFloat32 (0.25f * 3.141592f / 180.0f))

## Macro Definition Documentation

## § DG_CONTACT_ANGULAR_ERROR

#define DG_CONTACT_ANGULAR_ERROR (dgFloat32 (0.25f * 3.141592f / 180.0f))

## § DG_CONTACT_TRANSLATION_ERROR

#define DG_CONTACT_TRANSLATION_ERROR (dgFloat32 (1.0e-3f))