My Project: dynamics.mod/NewtonDynamics/source/physics/dgCollisionDeformableMesh.cpp File Reference

My Project

Classes | Macros
dgCollisionDeformableMesh.cpp File Reference
`#include "dgPhysicsStdafx.h"`
`#include "dgBody.h"`
`#include "dgWorld.h"`
`#include "dgContact.h"`
`#include "dgMeshEffect.h"`
`#include "dgCollisionBVH.h"`
`#include "dgDeformableBody.h"`
`#include "dgDeformableContact.h"`
`#include "dgCollisionConvexPolygon.h"`
`#include "dgCollisionDeformableMesh.h"`

## Classes

class | dgCollisionDeformableMesh::dgDeformableNode

## Macros

#define | DG_DEFORMABLE_STACK_DEPTH 256
#define | DG_DEFORMABLE_PADDING (dgFloat32 (4.0f))
#define | DG_DEFORMABLE_INV_PADDING (dgFloat32 (1.0f) / DG_DEFORMABLE_PADDING)
#define | DG_DEFORMABLE_DEFAULT_STIFFNESS (dgFloat32 (0.3f))
#define | DG_DEFORMABLE_DEFAULT_PLASTICITY (dgFloat32 (0.3f))
#define | DG_DEFORMABLE_PLANE_DISTANCE_TOL (dgFloat32 (1.0e-4f))
#define | DG_DEFORMABLE_DEFAULT_SKIN_THICKNESS (dgFloat32 (5.0e-2f))

## Macro Definition Documentation

## § DG_DEFORMABLE_DEFAULT_PLASTICITY

#define DG_DEFORMABLE_DEFAULT_PLASTICITY (dgFloat32 (0.3f))

## § DG_DEFORMABLE_DEFAULT_SKIN_THICKNESS

#define DG_DEFORMABLE_DEFAULT_SKIN_THICKNESS (dgFloat32 (5.0e-2f))

## § DG_DEFORMABLE_DEFAULT_STIFFNESS

#define DG_DEFORMABLE_DEFAULT_STIFFNESS (dgFloat32 (0.3f))

## § DG_DEFORMABLE_INV_PADDING

#define DG_DEFORMABLE_INV_PADDING (dgFloat32 (1.0f) / DG_DEFORMABLE_PADDING)

## § DG_DEFORMABLE_PADDING

#define DG_DEFORMABLE_PADDING (dgFloat32 (4.0f))

## § DG_DEFORMABLE_PLANE_DISTANCE_TOL

#define DG_DEFORMABLE_PLANE_DISTANCE_TOL (dgFloat32 (1.0e-4f))

## § DG_DEFORMABLE_STACK_DEPTH

#define DG_DEFORMABLE_STACK_DEPTH 256