My Project: dynamics.mod/NewtonDynamics/source/meshUtil/dgMeshEffect6.cpp File Reference

My Project

Classes | Macros
dgMeshEffect6.cpp File Reference
`#include "dgPhysicsStdafx.h"`
`#include "dgWorld.h"`
`#include "dgMeshEffect.h"`

## Classes

class | dgTriangleAnglesToUV
class | dgAngleBasedFlatteningMapping

## Macros

#define | dgABF_MAX_ITERATIONS 5
#define | dgABF_TOL2 dgFloat64 (1.0e-12)
#define | dgABF_LINEAR_SOLVER_TOL dgFloat64 (1.0e-14)
#define | dgABF_PI dgFloat64 (3.1415926535)
#define | dgABF_UV_TOL2 dgFloat64 (1.0e-8)
#define | DG_DEBUG_UV dgTrace

## Macro Definition Documentation

## § DG_DEBUG_UV

#define DG_DEBUG_UV dgTrace

## § dgABF_LINEAR_SOLVER_TOL

#define dgABF_LINEAR_SOLVER_TOL dgFloat64 (1.0e-14)

## § dgABF_MAX_ITERATIONS

#define dgABF_MAX_ITERATIONS 5

## § dgABF_PI

#define dgABF_PI dgFloat64 (3.1415926535)

## § dgABF_TOL2

#define dgABF_TOL2 dgFloat64 (1.0e-12)

## § dgABF_UV_TOL2

#define dgABF_UV_TOL2 dgFloat64 (1.0e-8)