My Project: Member List

My Project

Surface Member List

This is the complete list of members for Surface, including all inherited members.

AddTriangle(unsigned short, unsigned short, unsigned short) | Surface |
AddVertex(float x, float y, float z, float u=0.0, float v=0.0, float w=0.0) | Surface |
alpha_enable | Surface |
brush | Surface |
ClearSurface(int clear_verts=true, int clear_tris=true) | Surface |
Copy() | Surface |
CountTriangles() | Surface |
CountVertices() | Surface |
FreeVBO() | Surface |
GetSurfaceBrush() | Surface |
no_tris | Surface |
no_verts | Surface |
PaintSurface(Brush *bru) | Surface |
RemoveTri(int tri) | Surface |
reset_vbo | Surface |
ShaderMat | Surface |
Surface() | Surface |
SurfaceAlpha(float a) | Surface |
SurfaceBlue(float b) | Surface |
SurfaceColor(float r, float g, float b, float a) | Surface |
SurfaceColor(float r, float g, float b) | Surface |
SurfaceGreen(float g) | Surface |
SurfaceRed(float r) | Surface |
tri_array_size | Surface |
TriangleNX(int tri_no) | Surface |
TriangleNY(int tri_no) | Surface |
TriangleNZ(int tri_no) | Surface |
TriangleVertex(int tri_no, int corner) | Surface |
tris | Surface |
UpdateNormals() | Surface |
UpdateTexCoords() | Surface |
UpdateVBO() | Surface |
vbo_enabled | Surface |
vbo_id | Surface |
vert_array_size | Surface |
vert_bone1_no | Surface |
vert_bone2_no | Surface |
vert_bone3_no | Surface |
vert_bone4_no | Surface |
vert_col | Surface |
vert_coords | Surface |
vert_norm | Surface |
vert_tex_coords0 | Surface |
vert_tex_coords1 | Surface |
vert_weight1 | Surface |
vert_weight2 | Surface |
vert_weight3 | Surface |
vert_weight4 | Surface |
VertexAlpha(int vid) | Surface |
VertexBlue(int vid) | Surface |
VertexColor(int vid, float r, float g, float b, float a=1.0) | Surface |
VertexCoords(int vid, float x, float y, float z) | Surface |
VertexGreen(int vid) | Surface |
VertexNormal(int vid, float nx, float ny, float nz) | Surface |
VertexNX(int vid) | Surface |
VertexNY(int vid) | Surface |
VertexNZ(int vid) | Surface |
VertexRed(int vid) | Surface |
VertexTexCoords(int vid, float u, float v, float w=0.0, int coord_set=0) | Surface |
VertexU(int vid, int coord_set=0) | Surface |
VertexV(int vid, int coord_set=0) | Surface |
VertexW(int vid, int coord_set=0) | Surface |
VertexX(int vid) | Surface |
VertexY(int vid) | Surface |
VertexZ(int vid) | Surface |
vmax | Surface |
vmin | Surface |
~Surface() | Surface |