My Project: dynamics.mod/NewtonDynamics/source/physics/dgCollisionCompoundFractured.cpp File Reference

My Project

Classes | Macros
dgCollisionCompoundFractured.cpp File Reference
`#include "dgPhysicsStdafx.h"`
`#include "dgWorld.h"`
`#include "dgMeshEffect.h"`
`#include "dgDynamicBody.h"`
`#include "dgCollisionInstance.h"`
`#include "dgCollisionConvexHull.h"`
`#include "dgCollisionCompoundFractured.h"`

## Classes

class | dgCollisionCompoundFractured::dgFractureBuilder
class | dgCollisionCompoundFractured::dgFractureBuilder::dgPerimenterEdge
class | dgCollisionCompoundFractured::dgFractureBuilder::dgFractureConectivity
class | dgCollisionCompoundFractured::dgFractureBuilder::dgConvexSolidVertices
class | dgCollisionCompoundFractured::dgFractureBuilder::dgConvexSolidArray

## Macros

#define | DG_FRACTURE_AABB_GUARD_DISTANCE 1.0f
#define | DG_FRACTURE_MAX_METERIAL_COUNT 256

## Macro Definition Documentation

## § DG_FRACTURE_AABB_GUARD_DISTANCE

#define DG_FRACTURE_AABB_GUARD_DISTANCE 1.0f

## § DG_FRACTURE_MAX_METERIAL_COUNT

#define DG_FRACTURE_MAX_METERIAL_COUNT 256