/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics>
* 
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* 
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 
* 3. This notice may not be removed or altered from any source distribution.
*/

#ifndef _DG_AMP_H_
#define _DG_AMP_H_

#pragma warning (disable: 4505) //'Concurrency::details::_Array_view_projection_helper<_T,_R>::_Project0' : unreferenced local function has been removed
#pragma warning (disable: 4530) //: C++ exception handler used, but unwind semantics are not enabled. Specify /EHsc

#include <amp.h>
#include <ppl.h>
#include <amprt.h>
#include <amp_math.h>
#include <amp_short_vectors.h>

#include <dgPhysicsStdafx.h>
#include <dgBody.h>
#include <dgWorld.h>
#include <dgConstraint.h>
#include <dgDynamicBody.h>
#include <dgWorldDynamicUpdate.h>

#endif