My Project: openb3dlib.mod/openb3d/src/collision2.h File Reference

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Classes | Functions | Variables
collision2.h File Reference
`#include "entity.h"`
`#include "surface.h"`
`#include <list>`
`#include <iostream>`

Go to the source code of this file.

## Classes

class | CollisionPair
class | CollisionImpact

## Functions

void | UpdateCollisions ()
void | UpdateStaticCollisions ()
void | UpdateDynamicCollisions ()
void | clearCollisions ()
int | PositionEntities (int update_old=true, int add_to_new=false)
int | QuickCheck (Entity &ent, Entity &ent2)

## Variables

const int | MAX_TYPES =100

## Function Documentation

## § clearCollisions()

void clearCollisions | ( |  | ) |

## § PositionEntities()

int PositionEntities | ( | int | update_old = `true`,
|  | int | add_to_new = `false`
| ) |  |

## § QuickCheck()

int QuickCheck | ( | Entity & | ent,
|  | Entity & | ent2
| ) |  |

## § UpdateCollisions()

void UpdateCollisions | ( |  | ) |

## § UpdateDynamicCollisions()

void UpdateDynamicCollisions | ( |  | ) |

## § UpdateStaticCollisions()

void UpdateStaticCollisions | ( |  | ) |

## Variable Documentation

## § MAX_TYPES

const int MAX_TYPES =100